G'MIC
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G'MIC
@gmic-eu.bsky.social
G'MIC (GREYC's Magic for Image Computing) is a full-featured open-source framework for image processing, distributed under the CeCILL license.

#image #processing #science #research #floss #foss #opensource #freesoftware #art #photo #retouching #graphics
Meet the new ▶️ Gradients [Poles] ◀️ filter in G'MIC-Qt! 🌈
Move a few colored control points and watch smooth, flowing gradients appear, all thanks to RBF interpolation magic.
Perfect for unique color maps or abstract art. 🎥 See it in action below!

#GMIC #DigitalArt #OpenSource
October 22, 2025 at 11:07 AM
The week-end is here! Time for playful G'MIC scripting!
▶️ discuss.pixls.us/t/how-to-tra...

#code #fun #scripting #creating #coding
October 11, 2025 at 8:22 AM
Transforming any 2D shape into a circle, with a few lines of G'MIC code ?
Sunday challenge accepted! 🤩
▶️ discuss.pixls.us/t/how-to-tra...

#code #sunday #challenge
October 5, 2025 at 9:49 AM
Now we are talking! 🧊 🤩 👍
September 2, 2025 at 7:03 PM
I had a lot of fun last night programming a 3D tunnel effect in G'MIC. What do you think?
▶️ Source code: pastebin.com/Buf7uhqQ (35 lines of code 😋 ).

#creativecoding #scripting #3d
September 2, 2025 at 10:09 AM
And the logical next step, of course, is the implementation of the ‘object3d_normal’, which renders the object's normalmap!
Done! 😋
August 31, 2025 at 5:19 PM
I just added the ▶️ object3d_depth◀️ command to the G'MIC standard library. It allows to draw a 3D object in an image, in the form of a depth map. It can always come in handy!
🧊
August 31, 2025 at 10:04 AM
#creativecoding mood this morning, with this simple little 3D animation written as a G'MIC script of less than 20 lines 😍 Only 16 frames.

▶️ Source code: discuss.pixls.us/t/creative-c...

I love so much this black and white atmosphere !
July 28, 2025 at 9:27 AM
Did you know that G'MIC defines its own programming language that lets you write custom scripts? 👨‍💻 👩‍💻
It definitely has potential for #creativecoding and #generativeart !
Check out some examples of animations and the associated scripts on our webpage 🤩 :

▶️ bit.ly/41bTLOS
July 25, 2025 at 11:17 AM
Here's a higher resolution rendering of my 3D extension to the Physarum algorithm.
All done with G'MIC (what else ? 😉), using a 400^3 volume. Took quite a long time to render, but I like the result!

#creativecoding #generativeart #scriptfun
July 16, 2025 at 5:48 AM
Well, my curiosity is satisfied: we can extend the Physarum algorithm into 3D, with a little effort and a few visualization tricks!
Honestly, doesn't that make you want to eat some good French fries? 😅 🇫🇷

#creativecoding #generativeart #3d
July 15, 2025 at 3:28 PM
Starting the morning by doing a bit of coding for work, and realizing it has potential for generative art. Always a nice feeling! And another gif anim that loops perfectly 🤩

▶️ Details (and code): discuss.pixls.us/t/creative-c...

#creativecoding #animation #gif
July 15, 2025 at 12:02 PM
Today is the French national holiday 🇫🇷 🥐 🥖 . What better way to experiment with new G'MIC scripts? Here's how it's going so far!
▶️ Details: discuss.pixls.us/t/gmic-adven...

#creativecoding #artofcode #fireworks
July 14, 2025 at 11:28 AM
Over the last days, I've tried to improve G'MIC's internal 3D engine, by implementing z-clipping for primitives partly behind the camera. As always, when you want to add a small feature like this, you end up improving the whole 3D engine code! Took longer than expected, but it's all there now! 🤩
July 4, 2025 at 9:55 AM
Today, I officially started the work to take G'MIC to a new “major” version 3.6.0. How exciting! Already a lot of ideas to make G'MIC even more robust, coherent and efficient.
All this to open up even more creative possibilities!

Follow the progress here: discuss.pixls.us/t/on-the-roa...
June 19, 2025 at 8:42 PM
Today's G'MIC development report:

- A new command ‘normals3d’ for estimating normal vectors to 3D meshes at each vertice and/or primitive.
- More choice of compression methods when saving .tiff files.

Rome wasn't built in one day ! 🏗️ 🏛️
Always on the go! 😊 👨‍💻
June 13, 2025 at 4:52 PM