G'MIC
@gmic-eu.bsky.social
G'MIC (GREYC's Magic for Image Computing) is a full-featured open-source framework for image processing, distributed under the CeCILL license.
#image #processing #science #research #floss #foss #opensource #freesoftware #art #photo #retouching #graphics
#image #processing #science #research #floss #foss #opensource #freesoftware #art #photo #retouching #graphics
Meet the new ▶️ Gradients [Poles] ◀️ filter in G'MIC-Qt! 🌈
Move a few colored control points and watch smooth, flowing gradients appear, all thanks to RBF interpolation magic.
Perfect for unique color maps or abstract art. 🎥 See it in action below!
#GMIC #DigitalArt #OpenSource
Move a few colored control points and watch smooth, flowing gradients appear, all thanks to RBF interpolation magic.
Perfect for unique color maps or abstract art. 🎥 See it in action below!
#GMIC #DigitalArt #OpenSource
October 22, 2025 at 11:07 AM
Meet the new ▶️ Gradients [Poles] ◀️ filter in G'MIC-Qt! 🌈
Move a few colored control points and watch smooth, flowing gradients appear, all thanks to RBF interpolation magic.
Perfect for unique color maps or abstract art. 🎥 See it in action below!
#GMIC #DigitalArt #OpenSource
Move a few colored control points and watch smooth, flowing gradients appear, all thanks to RBF interpolation magic.
Perfect for unique color maps or abstract art. 🎥 See it in action below!
#GMIC #DigitalArt #OpenSource
G'MIC minor update ▶️ v.3.6.3 ◀️ has just been released!
It fixes a few bugs and improve the G'MIC standard library (mainly the "nn_lib" module, for neural network training).
▶️ Download: gmic.eu/download.html
▶️ Changelog: discuss.pixls.us/t/on-the-roa...
#enjoy #opensource #software
It fixes a few bugs and improve the G'MIC standard library (mainly the "nn_lib" module, for neural network training).
▶️ Download: gmic.eu/download.html
▶️ Changelog: discuss.pixls.us/t/on-the-roa...
#enjoy #opensource #software
October 13, 2025 at 4:50 PM
G'MIC minor update ▶️ v.3.6.3 ◀️ has just been released!
It fixes a few bugs and improve the G'MIC standard library (mainly the "nn_lib" module, for neural network training).
▶️ Download: gmic.eu/download.html
▶️ Changelog: discuss.pixls.us/t/on-the-roa...
#enjoy #opensource #software
It fixes a few bugs and improve the G'MIC standard library (mainly the "nn_lib" module, for neural network training).
▶️ Download: gmic.eu/download.html
▶️ Changelog: discuss.pixls.us/t/on-the-roa...
#enjoy #opensource #software
The week-end is here! Time for playful G'MIC scripting!
▶️ discuss.pixls.us/t/how-to-tra...
#code #fun #scripting #creating #coding
▶️ discuss.pixls.us/t/how-to-tra...
#code #fun #scripting #creating #coding
October 11, 2025 at 8:22 AM
The week-end is here! Time for playful G'MIC scripting!
▶️ discuss.pixls.us/t/how-to-tra...
#code #fun #scripting #creating #coding
▶️ discuss.pixls.us/t/how-to-tra...
#code #fun #scripting #creating #coding
Transforming any 2D shape into a circle, with a few lines of G'MIC code ?
Sunday challenge accepted! 🤩
▶️ discuss.pixls.us/t/how-to-tra...
#code #sunday #challenge
Sunday challenge accepted! 🤩
▶️ discuss.pixls.us/t/how-to-tra...
#code #sunday #challenge
October 5, 2025 at 9:49 AM
Transforming any 2D shape into a circle, with a few lines of G'MIC code ?
Sunday challenge accepted! 🤩
▶️ discuss.pixls.us/t/how-to-tra...
#code #sunday #challenge
Sunday challenge accepted! 🤩
▶️ discuss.pixls.us/t/how-to-tra...
#code #sunday #challenge
Now we are talking! 🧊 🤩 👍
September 2, 2025 at 7:03 PM
Now we are talking! 🧊 🤩 👍
I had a lot of fun last night programming a 3D tunnel effect in G'MIC. What do you think?
▶️ Source code: pastebin.com/Buf7uhqQ (35 lines of code 😋 ).
#creativecoding #scripting #3d
▶️ Source code: pastebin.com/Buf7uhqQ (35 lines of code 😋 ).
#creativecoding #scripting #3d
September 2, 2025 at 10:09 AM
I had a lot of fun last night programming a 3D tunnel effect in G'MIC. What do you think?
▶️ Source code: pastebin.com/Buf7uhqQ (35 lines of code 😋 ).
#creativecoding #scripting #3d
▶️ Source code: pastebin.com/Buf7uhqQ (35 lines of code 😋 ).
#creativecoding #scripting #3d
And the logical next step, of course, is the implementation of the ‘object3d_normal’, which renders the object's normalmap!
Done! 😋
Done! 😋
August 31, 2025 at 5:19 PM
And the logical next step, of course, is the implementation of the ‘object3d_normal’, which renders the object's normalmap!
Done! 😋
Done! 😋
I just added the ▶️ object3d_depth◀️ command to the G'MIC standard library. It allows to draw a 3D object in an image, in the form of a depth map. It can always come in handy!
🧊
🧊
August 31, 2025 at 10:04 AM
I just added the ▶️ object3d_depth◀️ command to the G'MIC standard library. It allows to draw a 3D object in an image, in the form of a depth map. It can always come in handy!
🧊
🧊
French magazine ▶️ Compétence Photo ◀️ (Sept/Oct. 2025) apparently contains a short article about the G'MIC plug-in in its section “Practical • The best free plug-ins for Photoshop.”
Always nice to get a visible mention in a magazine, to reach people who may not be familiar with free software! 👍
Always nice to get a visible mention in a magazine, to reach people who may not be familiar with free software! 👍
August 27, 2025 at 8:51 PM
French magazine ▶️ Compétence Photo ◀️ (Sept/Oct. 2025) apparently contains a short article about the G'MIC plug-in in its section “Practical • The best free plug-ins for Photoshop.”
Always nice to get a visible mention in a magazine, to reach people who may not be familiar with free software! 👍
Always nice to get a visible mention in a magazine, to reach people who may not be familiar with free software! 👍
Pleased to announce the release of an important new G'MIC version, numbered ▶️ 3.6.0◀️ , just in time for the start of the school year! 🎒 🏫
▶️ Changelog: discuss.pixls.us/t/release-of...
▶️ Download: gmic.eu/download.html
No subscriptions, no limitations, just FLOSS for everyone ! 🎁
▶️ Changelog: discuss.pixls.us/t/release-of...
▶️ Download: gmic.eu/download.html
No subscriptions, no limitations, just FLOSS for everyone ! 🎁
August 21, 2025 at 4:59 PM
Pleased to announce the release of an important new G'MIC version, numbered ▶️ 3.6.0◀️ , just in time for the start of the school year! 🎒 🏫
▶️ Changelog: discuss.pixls.us/t/release-of...
▶️ Download: gmic.eu/download.html
No subscriptions, no limitations, just FLOSS for everyone ! 🎁
▶️ Changelog: discuss.pixls.us/t/release-of...
▶️ Download: gmic.eu/download.html
No subscriptions, no limitations, just FLOSS for everyone ! 🎁
Got a special surprise for my birthday: a watercolor painting of "Gmicky", the G'MIC mascot.
It's so cute 😍 🐯 🎩
Thanks so much C. !
It's so cute 😍 🐯 🎩
Thanks so much C. !
August 3, 2025 at 11:37 AM
Got a special surprise for my birthday: a watercolor painting of "Gmicky", the G'MIC mascot.
It's so cute 😍 🐯 🎩
Thanks so much C. !
It's so cute 😍 🐯 🎩
Thanks so much C. !
A small variation that I like even more :)
July 28, 2025 at 3:07 PM
A small variation that I like even more :)
#creativecoding mood this morning, with this simple little 3D animation written as a G'MIC script of less than 20 lines 😍 Only 16 frames.
▶️ Source code: discuss.pixls.us/t/creative-c...
I love so much this black and white atmosphere !
▶️ Source code: discuss.pixls.us/t/creative-c...
I love so much this black and white atmosphere !
July 28, 2025 at 9:27 AM
#creativecoding mood this morning, with this simple little 3D animation written as a G'MIC script of less than 20 lines 😍 Only 16 frames.
▶️ Source code: discuss.pixls.us/t/creative-c...
I love so much this black and white atmosphere !
▶️ Source code: discuss.pixls.us/t/creative-c...
I love so much this black and white atmosphere !
Did you know that G'MIC defines its own programming language that lets you write custom scripts? 👨💻 👩💻
It definitely has potential for #creativecoding and #generativeart !
Check out some examples of animations and the associated scripts on our webpage 🤩 :
▶️ bit.ly/41bTLOS
It definitely has potential for #creativecoding and #generativeart !
Check out some examples of animations and the associated scripts on our webpage 🤩 :
▶️ bit.ly/41bTLOS
July 25, 2025 at 11:17 AM
Did you know that G'MIC defines its own programming language that lets you write custom scripts? 👨💻 👩💻
It definitely has potential for #creativecoding and #generativeart !
Check out some examples of animations and the associated scripts on our webpage 🤩 :
▶️ bit.ly/41bTLOS
It definitely has potential for #creativecoding and #generativeart !
Check out some examples of animations and the associated scripts on our webpage 🤩 :
▶️ bit.ly/41bTLOS
Here's a higher resolution rendering of my 3D extension to the Physarum algorithm.
All done with G'MIC (what else ? 😉), using a 400^3 volume. Took quite a long time to render, but I like the result!
#creativecoding #generativeart #scriptfun
All done with G'MIC (what else ? 😉), using a 400^3 volume. Took quite a long time to render, but I like the result!
#creativecoding #generativeart #scriptfun
July 16, 2025 at 5:48 AM
Here's a higher resolution rendering of my 3D extension to the Physarum algorithm.
All done with G'MIC (what else ? 😉), using a 400^3 volume. Took quite a long time to render, but I like the result!
#creativecoding #generativeart #scriptfun
All done with G'MIC (what else ? 😉), using a 400^3 volume. Took quite a long time to render, but I like the result!
#creativecoding #generativeart #scriptfun
Well, my curiosity is satisfied: we can extend the Physarum algorithm into 3D, with a little effort and a few visualization tricks!
Honestly, doesn't that make you want to eat some good French fries? 😅 🇫🇷
#creativecoding #generativeart #3d
Honestly, doesn't that make you want to eat some good French fries? 😅 🇫🇷
#creativecoding #generativeart #3d
July 15, 2025 at 3:28 PM
Well, my curiosity is satisfied: we can extend the Physarum algorithm into 3D, with a little effort and a few visualization tricks!
Honestly, doesn't that make you want to eat some good French fries? 😅 🇫🇷
#creativecoding #generativeart #3d
Honestly, doesn't that make you want to eat some good French fries? 😅 🇫🇷
#creativecoding #generativeart #3d
Starting the morning by doing a bit of coding for work, and realizing it has potential for generative art. Always a nice feeling! And another gif anim that loops perfectly 🤩
▶️ Details (and code): discuss.pixls.us/t/creative-c...
#creativecoding #animation #gif
▶️ Details (and code): discuss.pixls.us/t/creative-c...
#creativecoding #animation #gif
July 15, 2025 at 12:02 PM
Starting the morning by doing a bit of coding for work, and realizing it has potential for generative art. Always a nice feeling! And another gif anim that loops perfectly 🤩
▶️ Details (and code): discuss.pixls.us/t/creative-c...
#creativecoding #animation #gif
▶️ Details (and code): discuss.pixls.us/t/creative-c...
#creativecoding #animation #gif
So here's a new filter for our G'MIC-Qt plug-in, called ▶️ Patterns / Organic Fibers ◀️ .
The result of my experiments today. Available for testing, only for users of G'MIC-Qt version 3.6.0_pre (not available for the current stable version 3.5.5).
See you soon, for new graphic experiences 😍
The result of my experiments today. Available for testing, only for users of G'MIC-Qt version 3.6.0_pre (not available for the current stable version 3.5.5).
See you soon, for new graphic experiences 😍
July 14, 2025 at 7:08 PM
So here's a new filter for our G'MIC-Qt plug-in, called ▶️ Patterns / Organic Fibers ◀️ .
The result of my experiments today. Available for testing, only for users of G'MIC-Qt version 3.6.0_pre (not available for the current stable version 3.5.5).
See you soon, for new graphic experiences 😍
The result of my experiments today. Available for testing, only for users of G'MIC-Qt version 3.6.0_pre (not available for the current stable version 3.5.5).
See you soon, for new graphic experiences 😍
Today is the French national holiday 🇫🇷 🥐 🥖 . What better way to experiment with new G'MIC scripts? Here's how it's going so far!
▶️ Details: discuss.pixls.us/t/gmic-adven...
#creativecoding #artofcode #fireworks
▶️ Details: discuss.pixls.us/t/gmic-adven...
#creativecoding #artofcode #fireworks
July 14, 2025 at 11:28 AM
Today is the French national holiday 🇫🇷 🥐 🥖 . What better way to experiment with new G'MIC scripts? Here's how it's going so far!
▶️ Details: discuss.pixls.us/t/gmic-adven...
#creativecoding #artofcode #fireworks
▶️ Details: discuss.pixls.us/t/gmic-adven...
#creativecoding #artofcode #fireworks
Over the last days, I've tried to improve G'MIC's internal 3D engine, by implementing z-clipping for primitives partly behind the camera. As always, when you want to add a small feature like this, you end up improving the whole 3D engine code! Took longer than expected, but it's all there now! 🤩
July 4, 2025 at 9:55 AM
Over the last days, I've tried to improve G'MIC's internal 3D engine, by implementing z-clipping for primitives partly behind the camera. As always, when you want to add a small feature like this, you end up improving the whole 3D engine code! Took longer than expected, but it's all there now! 🤩
Today, I officially started the work to take G'MIC to a new “major” version 3.6.0. How exciting! Already a lot of ideas to make G'MIC even more robust, coherent and efficient.
All this to open up even more creative possibilities!
Follow the progress here: discuss.pixls.us/t/on-the-roa...
All this to open up even more creative possibilities!
Follow the progress here: discuss.pixls.us/t/on-the-roa...
June 19, 2025 at 8:42 PM
Today, I officially started the work to take G'MIC to a new “major” version 3.6.0. How exciting! Already a lot of ideas to make G'MIC even more robust, coherent and efficient.
All this to open up even more creative possibilities!
Follow the progress here: discuss.pixls.us/t/on-the-roa...
All this to open up even more creative possibilities!
Follow the progress here: discuss.pixls.us/t/on-the-roa...
Today's G'MIC development report:
- A new command ‘normals3d’ for estimating normal vectors to 3D meshes at each vertice and/or primitive.
- More choice of compression methods when saving .tiff files.
Rome wasn't built in one day ! 🏗️ 🏛️
Always on the go! 😊 👨💻
- A new command ‘normals3d’ for estimating normal vectors to 3D meshes at each vertice and/or primitive.
- More choice of compression methods when saving .tiff files.
Rome wasn't built in one day ! 🏗️ 🏛️
Always on the go! 😊 👨💻
June 13, 2025 at 4:52 PM
Today's G'MIC development report:
- A new command ‘normals3d’ for estimating normal vectors to 3D meshes at each vertice and/or primitive.
- More choice of compression methods when saving .tiff files.
Rome wasn't built in one day ! 🏗️ 🏛️
Always on the go! 😊 👨💻
- A new command ‘normals3d’ for estimating normal vectors to 3D meshes at each vertice and/or primitive.
- More choice of compression methods when saving .tiff files.
Rome wasn't built in one day ! 🏗️ 🏛️
Always on the go! 😊 👨💻
This weekend was also an opportunity to fine-tune the packing algorithm in G'MIC, and it's possible to do some really cool stuff! Ugly, but cool! 😅 😉
June 9, 2025 at 7:32 PM
This weekend was also an opportunity to fine-tune the packing algorithm in G'MIC, and it's possible to do some really cool stuff! Ugly, but cool! 😅 😉