#hd2
#hd2
Coming up with consequences is hard, please let’s help the GM playing our games !
(This one is from Stoneburner by @farirpgs.com)
Players like to feel in control. To feel like they have autonomy
This can be misinterpreted as giving players as much hands off freedom as possible
But feeling lost/confused also makes people feel out of control
Structure & guidance can help feelings of control
Players like to feel in control. To feel like they have autonomy
This can be misinterpreted as giving players as much hands off freedom as possible
But feeling lost/confused also makes people feel out of control
Structure & guidance can help feelings of control
If you're at #GDC and are interested in #voiceover, you should swing by room 2001 in the West Hall at 2PM and check it out 😊
schedule.gdconf.com/session/game...