The software engineer, annual game-jammer 🙃
Also, find me here https://linktr.ee/volkov_ayyy
They roam the game field using wander behavior and evade the cat with flee behavior - straight from the fantastic #theNatureOfCode book by @shiffman.lol
They roam the game field using wander behavior and evade the cat with flee behavior - straight from the fantastic #theNatureOfCode book by @shiffman.lol
I make the body catch up by adding overshoot to all soft-body vertices. Verlet integration shines here - momentum stays, as I also adjust the previous positions of the body points 🤓
I make the body catch up by adding overshoot to all soft-body vertices. Verlet integration shines here - momentum stays, as I also adjust the previous positions of the body points 🤓
In fact, all collisions with the ground and field bounds are calculated as collisions with a simple circle 🎓
In fact, all collisions with the ground and field bounds are calculated as collisions with a simple circle 🎓
Big shoutout to Argonautcode, whose awesome tutorial youtu.be/GXh0Vxg7AnQ
goes into detail on how to build a soft-body physics simulation #gamedev
Big shoutout to Argonautcode, whose awesome tutorial youtu.be/GXh0Vxg7AnQ
goes into detail on how to build a soft-body physics simulation #gamedev
'cause what else to do at home when you're sick 🤒
#demoscene #voxel #pico8 #postcart
gif/src: www.lexaloffle.com/bbs/?pid=164...
'cause what else to do at home when you're sick 🤒
#demoscene #voxel #pico8 #postcart
gif/src: www.lexaloffle.com/bbs/?pid=164...
#asciiart comes to the rescue 🥳
Soon on every splash screen of my games.
#asciiart comes to the rescue 🥳
Soon on every splash screen of my games.