Gleb Volkov
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glebv.bsky.social
Gleb Volkov
@glebv.bsky.social
I make games based on strict limitations ✂️
The software engineer, annual game-jammer 🙃

Also, find me here https://linktr.ee/volkov_ayyy
In my #js13k game Catapoolt, the “hard-to-catch” mice are actually Autonomous Agents 🐭✨
They roam the game field using wander behavior and evade the cat with flee behavior - straight from the fantastic #theNatureOfCode book by @shiffman.lol
September 29, 2025 at 11:15 PM
The main source of inspiration for the Catapoolt game 🫠
September 28, 2025 at 7:23 PM
Surprisingly fast decisions under #js13k limits: needed cat tail aligned to body. Instead of proper math - pushing tail's anchor along normal between two adjacent soft-body points towards center (super unstable), I just increased body outline thickness. Hacky, but perfect! 😶‍🌫️ #gamedev #indiedev
September 26, 2025 at 9:37 PM
Initially, due to the round head-collider under gravity, the cat’s body stretched into an egg-like oval. To squash it flatter, more bun-like, I fake-support the butt with an invisible floor 👀
September 25, 2025 at 10:02 PM
When the cat's head moves too fast, it can slip out of the body 👀
I make the body catch up by adding overshoot to all soft-body vertices. Verlet integration shines here - momentum stays, as I also adjust the previous positions of the body points 🤓
September 21, 2025 at 10:02 PM
The cat is controlled by a circular collider inside a soft-body shell.
In fact, all collisions with the ground and field bounds are calculated as collisions with a simple circle 🎓
September 21, 2025 at 9:23 PM
Here’s how the cat, the main character of the Catapoolt game for the #js13k contest, was made 👀
Big shoutout to Argonautcode, whose awesome tutorial youtu.be/GXh0Vxg7AnQ
goes into detail on how to build a soft-body physics simulation #gamedev
September 17, 2025 at 11:51 PM
Here is my entry for #js13k 2025 competition - it's called Catapoolt 🙀💩

After changing the concept twice, it ended up being made in just 2 days!

Play it here js13kgames.com/2025/games/c...

Beautiful cover art by @tangreee to catch the eye:
September 14, 2025 at 11:17 PM
Making a flight over the voxel rendered terrain-like plasma in 300 chars
'cause what else to do at home when you're sick 🤒

#demoscene #voxel #pico8 #postcart

gif/src: www.lexaloffle.com/bbs/?pid=164...
April 2, 2025 at 11:18 AM
I've collected all the resources related to my #gamedev activity in one place linktr.ee/volkov_ayyy
to make it easier for you to follow 👈

Photo of me with John Romero to get attention!
December 28, 2024 at 4:11 PM
If you are in desperate need of a brand identity and your art skills are close to zero
#asciiart comes to the rescue 🥳

Soon on every splash screen of my games.
December 27, 2024 at 12:23 AM
🎄Merry Christmas!

#asciiart #pico8 #postcart (300 chars)

gif/src: lexaloffle.com/bbs/?pid=159...
December 23, 2024 at 11:08 PM