Gilbert Matos | Nextjs | Expressjs | C#
gilbertmatosdev.bsky.social
Gilbert Matos | Nextjs | Expressjs | C#
@gilbertmatosdev.bsky.social
Full Stack | Node.js | React.js | Next.js | C# Developer.

Game Dev Hobbyist. GameMaker | Godot
SF6 | UMvC3 | Hit Box

For inquiries : DM me

Socials
https://bit.ly/3Hl1G1A
I thought this was gonna be so much worse. Canva has a good track record on how to make money with their stuff, so let's hope it goes the same way with this. This version is a massive improvement over the previous one, but I wonder how long it'll last.
November 2, 2025 at 5:27 PM
Always looking forward to what you cook next brother 🫂
October 9, 2025 at 11:18 PM
I see. I would've gone with C99, or a more modern C version. I have my eye on sdl, so that might be my next adventure with C later this year.
October 9, 2025 at 11:11 PM
Hell yeah!

How's the project setup process?
October 9, 2025 at 10:58 PM
Sdl with c#?

Hope the asset importing is smoother than mono game's way
October 9, 2025 at 9:29 PM
that's always a thing with .net.

it's insane how much good work is put into it every new version.
September 21, 2025 at 3:59 PM
I don't think I got other people as experienced as you in my circles, so I'd love to hear your thoughts.
September 5, 2025 at 9:58 PM
so rough to hear how this went down. Talk about Unity shooting itself on the foot. It's kinda shitty when big pockets get to make really stupid decisions no matter the outcome. Everyone but them suffers. You've used both Unity and GM, was it a good xp back in the days to learn and make stuff?
September 5, 2025 at 9:58 PM
no lies detected. It's just insane how big a difference that makes.
September 5, 2025 at 9:27 PM
this changes a lot. I didn't know that last part
September 5, 2025 at 9:21 PM