Gianmichele
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gianmichele.bsky.social
Gianmichele
@gianmichele.bsky.social
Animator, believer at heart.
Exploring the indie world and making games for fun.
Grown up with 60s and 70s robot cartoons!

gianmichelemariani.github.io
Just caught up with this and it was a lovely talk, thank you for it. Did that compression on the fly PR ever made it?
November 7, 2025 at 12:35 AM
The first to like this. What a beautiful work!
September 9, 2025 at 9:02 AM
How are you handling the essential window, input and drawing surface?
August 12, 2025 at 11:23 PM
I don’t know why but the Playdate seems like the perfect format yo enjoy p&c adventures these days. So much that could be done with the crank.
And your Sam and Max is gorgeous!
July 28, 2025 at 7:26 PM
Yes! If that includes a Mac version 😜
July 13, 2025 at 6:43 AM
Reposted by Gianmichele
July 1, 2025 at 10:45 AM
Going back to this. Do you bind or use any scripting language for gameplay or straight c#?
June 19, 2025 at 9:05 PM
Just to be clear, I'm not against the tech itself, but I want to simply to do it all myself, with no intrusion or helps. I don't care about the speed of things, I just want to better myself at the pace that is mine, not dictated by someone else.
It's the journey, not the result that matters to me.
May 31, 2025 at 2:03 PM
Does lisp makes your life easier or is it just that it clicks with your thought process?
May 29, 2025 at 10:40 PM
I’m a fan of minimalistic language and frameworks, that’s why I like love2d. Since you’re using it as well, what is that you like in lisp? I admit I have 0 knowledge of it but I’m really curious.
May 29, 2025 at 5:46 PM
Very interesting read, thank you for putting this together.
I'm curious about your vscode and dotnet core setup. Having almost no knowledge of the ecosystem, what kind of toolchain are you using? I tend to shy away from anything with complex build systems and similar.
May 20, 2025 at 10:48 AM
Very nice indeed! Probably good material for the newsletter as well
April 16, 2025 at 2:47 PM