Għar Gremxul
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ghargremxul.mt
Għar Gremxul
@ghargremxul.mt
/ɐːr grɛmʃʊl/
🇲🇹 Logħob b'xejra Maltija
🇬🇧 Games with a Maltese twist
I make TTRPGs; with hopes to also make digital games
Hu/Huwa/Tiegħu, He/Him/His
ghargremxul.mt
I’ve also developed a growing interest in lyric games. Here, I have @idlecartulary.itch.io to thank for their tweets on the subject and originally exposing me to the idea, as well as Yoko Ono's book Grapefruit and @wordymelt.bsky.social’s Maltese lyric game The Government Versus the Trees.
September 8, 2025 at 7:12 AM
I believe that the best way to properly understand a people is to read their literature. One book that continues to sit with me is Il-Baħar Rasu Iebsa by Lino Psaila, a collection of oral tales about real-life fishermen from the late 19th and early 20th century and the tragedies they endured.
September 8, 2025 at 7:12 AM
Another influence is the Maltese language itself, particularly when it comes to etymology, various archaic words, domain specific words, and place-names. One example for this is Erin Serracino Inglott's 10 volume Maltese to Maltese dictionary Il-Miklem Malti, which is a phenomenal resource.
September 8, 2025 at 7:12 AM
I take a lot of inspiration from Maltese folk tales, folklore, and legends. Manwel Magri’s Ħrejjef Missirijietna is my go-to collection of evocative local folk tales, while for folklore, I turn to Joseph Cassar Pullicino’s Studies in Maltese Folklore or Tarcisio Zarb’s Folklore of an Island.
September 8, 2025 at 7:12 AM
If you’ve read my previous blog post, it should come as no surprise that Maltese books would be a significant influence in my work. Stephan D. Mifsud’s The Maltese Bestiary is probably my biggest inspiration, exploring different mythical creatures in Maltese folklore with a phenomenal bibliography.
September 8, 2025 at 7:12 AM
I’ve jumped on @prismaticwasteland.com’s blogwagon and written a blog post about my own personal Appendix N; the different sources of inspiration that inform my game creation process. You can read the full blog post here: ghargremxul.mt/blog/persona..., but here’s a quick summary in this thread:
September 8, 2025 at 7:12 AM
Pillar 4: Crediting any images used

I have no artistic talent and can't contribute any art to my games. But I could use public domain art (such as Maltese art or from sources related to Malta), and could commission artists. I felt strongly about providing credits and source for any image I used.
August 27, 2025 at 6:57 AM
Pillar 3: Containing a bibliography of further reading material

Inspired by D&D's Appendix N, and driven by Mifsud's bibliography at the end of The Maltese Bestiary, I wanted to provide a list of sources and further reading material for anyone interested in learning more.
August 27, 2025 at 6:57 AM
Pillar 2: Available to play in Maltese

The Maltese language doesn't have a large digital footprint, and could become digitally extinct. This is due to small population of Malta, as well as people speaking English fluently. As a form of language reclamation, I translate all my games to Maltese.
August 27, 2025 at 6:57 AM
Pillar 1: Making games based in Maltese folklore, history, and culture

Malta isn't normally featured in games, and if it is, it's as setting for a different story. Most of these games are also made by non-Maltese developers. I wanted to centre the local population and make games for and about them.
August 27, 2025 at 6:57 AM
It's a long shot, but it's better to try right? I've submitted both Għosfor and Ibħra Qawwija for the 2025 Ennie Awards!
March 10, 2025 at 7:59 AM
I realised I never shared my latest release!

Għosfor is a solo lyric game about birds, hunting, and remembering the dead. Made for @breathingstories.bsky.social's Say hi to a bird jam in July 2024.

ghargremxul.mt/games/ghosfor
October 20, 2024 at 2:58 PM