George Bafaloukos
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georgebafaloukos.bsky.social
George Bafaloukos
@georgebafaloukos.bsky.social
Sound Designer @WayForward | Contra: Operation Galuga, Yars Rising, Retro Realms, Memoria Project, Star Atlas

https://www.georgebafaloukosaudio.com/
Little Destiny redesign I've been working on the past couple days. Really happy with how this turned out, definitely gonna do some more gun redesigns for practice! Shoutout to Ultraclocked on Youtube for these awesome HQ captures, great resource for weapon reference.
February 12, 2025 at 5:01 PM
Goodwill run last night was productive! Recording a bunch of awesome toy mech today :)
January 31, 2025 at 6:30 PM
Reposted by George Bafaloukos
▶ OUT NOW! My new #soundeffects library, MicroMech, is an hour of larger-than-life recordings of tiny, non-motorized mechanisms with oodles of ultrasonic content. Perfect for robots, gun and gadget Foley, and so much more.
www.asoundeffect.com/sound-librar...
#gameaudio #filmsound #sounddesign
January 28, 2025 at 2:32 PM
Reposted by George Bafaloukos
Hey all, today I was laid off from my position at Another Country. I'm sad that my time w/ them has ended but excited to see what's next on the horizon!

If you're hiring for a F/T, contract position or need some freelance work done pls email cathryn @ deltaexmachina. com
youtu.be/8M9AgKEzTKI?...
Cathryn Stark - Sound Design Reel (2023)
YouTube video by delta haas
youtu.be
January 25, 2025 at 12:15 AM
This was a super fun conversation with our friend @alexhaisting.bsky.social. Definitely check this one out if you're interested in technical sound design!
New Episode is now live with @alexhaisting.bsky.social. In this episode we talk all things tech audio, the importance of mentors and much more. Now available on Spotify, Apple Music and Youtube.

youtu.be/G_qpNoOFOuk?...
Ep. 5 - Alex Haisting
YouTube video by The Long Game: An Audio Podcast
youtu.be
January 24, 2025 at 5:49 PM
After probably 8 years of wanting to go to GDC I finally pulled the trigger! If you're planning on going this year definitely hit me up, I'd love to meet up with as many of you fine folks as possible!
January 23, 2025 at 5:14 PM
We now have the first four episodes of our podcast on Apple podcasts and YouTube for those who don't have Spotify. Also follow the podcast account for future updates :) hope you enjoy!
January 21, 2025 at 5:47 PM
Getting a crash course on Metasounds on this new project. Quite the learning curve, but I'm getting there slowly. It's an extremely powerful tool that's forsure.
January 20, 2025 at 9:24 PM
We've been working on this project for awhile now and we're so happy to finally share it with you all! First 4 episodes are live to listen to now :) we've got some big plans for 2025, stay tuned!
January 10, 2025 at 6:52 PM
God the more I play @pathofexile2.bsky.social the more I want to work on a game like this. Total playground for a sound designer with all the different textures to create.
January 10, 2025 at 3:17 AM
About an hour into Path of Exile 2 finally. This game sounds frigging amazing. If anybody here worked on it I'd love to talk about the devourer 😂
January 4, 2025 at 2:32 AM
New module finally came in after being stuck in customs over the holidays! Analog Mid/Side Saturation here we come 😍
January 3, 2025 at 9:04 PM
Today was one of those good days sound design wise. Definitely not always the case, so i don't take it lightly. Also pro tip: share source with your friends. @anthonyturi.bsky.social and I were both source jamming today and traded sfx (we do this alot). Rad way to get inspiration!
December 6, 2024 at 1:44 AM
Anddd they're up! I'm not the most handy fella on earth, so I'm pretty proud of how it turned out :)
November 22, 2024 at 11:15 PM
Built some bass traps yesterday, stoked to get them hung up, and hear the difference!
November 22, 2024 at 5:04 PM
Source recording today 🔥
November 20, 2024 at 7:05 PM
Been wanting to build a dedicated case for outboard processing for a long time. Finally getting started!
November 17, 2024 at 7:46 PM
Question for the hive mind: how often do you record in stereo for SFX source? Not talking ambience, but hard SFX.
November 12, 2024 at 1:11 AM
Landscaper
Sandwich maker
Expo / Food runner
Big box retail store
Video game party service
Pool cleaning
Data entry
Freelance sound design

Took close to a decade of pursuing a career in sound design while working all of these jobs before being able to do it full time. Hang in there.
Forestry labourer ("brusher")
Dishwasher
Line cook
Treeplanter
Pet store sales
Music store sales
Freelance landscaper
Factory line lathe operator
Woodworking shop gopher
Industrial painter
Guitar teacher
English teacher

All influenced my career, even the ones I hated. experience inspires art.
Introduce yourself with some jobs you have done apart from what you do now:

Hobby shop sales/assistant
Burger flipper
Waiter
Line cook
Sous chef
Mechanic
Aerial photographer
Analyst
Neurodiagnostics technician
Photojournalist
Research Scientist
November 7, 2024 at 6:16 AM
Wish I could make it to Game Sound Con. Really hope this year I can make it to my first con!
October 29, 2024 at 5:40 PM
Reposted by George Bafaloukos
Wanted to share this little Soothe morphing idea. Basically combining the delta and sidechain feature so you hear the resonances of another sound on the sound playing through Soothe. Works pretty well, I like what it does to the porridge and glass rubbing 😄 #gameaudio #sounddesign
Audio Morphing using Oeksound Soothe
YouTube video by Nikolaj de haan
youtu.be
October 29, 2024 at 3:46 PM
Hope this place is better!
October 25, 2024 at 4:50 PM