I'm new (so prob making a mistake), but _physics_process() in movable_object.gd seems to be setting velocity to zero during move_and_slide before resolve_collisions is called. Boxes won't push each other. I fixed it by getting velocity before move_and_slide. Is my workaround wrong?
I'm new (so prob making a mistake), but _physics_process() in movable_object.gd seems to be setting velocity to zero during move_and_slide before resolve_collisions is called. Boxes won't push each other. I fixed it by getting velocity before move_and_slide. Is my workaround wrong?