#gamedev
#gamedev
This level has a tricky but faster shortcut. I imagine the game will have fastest times per level!
This level has a tricky but faster shortcut. I imagine the game will have fastest times per level!
This was far easier than digging into code to put together a two-pass shader, which SG doesn't have UI for.
This was far easier than digging into code to put together a two-pass shader, which SG doesn't have UI for.
Added an object placement cursor mode to the editor, then a quick test mode switch.
Also added some bounce to the ball, which feels quite fun!
Added an object placement cursor mode to the editor, then a quick test mode switch.
Also added some bounce to the ball, which feels quite fun!
I can't think of an automatic solution to this that would be correct for all cases, so I simply added a button to swap the tris:
I can't think of an automatic solution to this that would be correct for all cases, so I simply added a button to swap the tris:
I like how the AO kicks in as the angles increase, should make the ramps pop when everything's textured.
I like how the AO kicks in as the angles increase, should make the ramps pop when everything's textured.
So I'm now generating the level geometry and I've got this 10x10 grid I can toggle and raise and lower the blocks in.
I'm using the new (to me) GPU buffer mesh api for this and I ❤️ it!
So I'm now generating the level geometry and I've got this 10x10 grid I can toggle and raise and lower the blocks in.
I'm using the new (to me) GPU buffer mesh api for this and I ❤️ it!