Maybe that might be worth checking out for testing?
Maybe that might be worth checking out for testing?
I don't really have any good ideas for how one could work around that limitation.
I don't really have any good ideas for how one could work around that limitation.
The good news? the visual bug in my menu disappeared, so it might have been a random glitch.
Less good: my test results are still all over the place.
The good news? the visual bug in my menu disappeared, so it might have been a random glitch.
Less good: my test results are still all over the place.
I'm still trying to figure out what would make for a good test world. A photo world to test texture impact and an MMD world to approximate a number of avatars on screen?
I'm still trying to figure out what would make for a good test world. A photo world to test texture impact and an MMD world to approximate a number of avatars on screen?
If you spot any mistakes in my test setup lmk
If you spot any mistakes in my test setup lmk
Looking back through the list of changes, the change to texture filtering seems like the most likely culprit.
Looking back through the list of changes, the change to texture filtering seems like the most likely culprit.
The results were, for this particular test, not good.
It's an unfair test, since gaussian splatting maps have almost no textures, but many transparent elements. I didn't think the test through, but I'll share the data anyways:
The results were, for this particular test, not good.
It's an unfair test, since gaussian splatting maps have almost no textures, but many transparent elements. I didn't think the test through, but I'll share the data anyways: