Game in the Brain
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gameinthebrain.bsky.social
Game in the Brain
@gameinthebrain.bsky.social
We are a small Open Gaming publishing group based in the Philippines. #opengaming #ogl #opensource #cepheusengine #ttrpg #blender #godot #scifi #science #traveller
total earnings to date of #gameinthebrain since 2021 - all goes back to hiring nicco, pryze, smiles and team, and steven.
July 1, 2025 at 2:16 PM
And if that makes enough sales (I need a thousand to make), that would be enough for Prynze, Nicco and Smiles to make a proof of concept of #GODOT 3d Space map - so that space positions and story telling would be easier. as well as use our 3D assets in our products.
July 1, 2025 at 2:12 PM
there is the AI doing everything and people are good with that. and you have a market who will buy that. then there is the people who will buy someone who took the time to draw every line and color every pixel. With the filter of a human imperfectly interpreting an idea.
June 30, 2025 at 12:50 PM
but the AI does certain things wrong - the proportions, the approach, sometimes it cannot understand composition. Thats where I do my own thing. I still hand draw it even if I'm so out of practice and using an lenovo M11 tab.
June 30, 2025 at 12:48 PM
so the AI makes a much better drawing than me. Typically, it does certain details differently - like me looking for image reference online - except the AI image has the same pose and composition as my drawing.
June 30, 2025 at 12:46 PM
a #hardscifi setting with open notes where anyone can make their own and reconstruct it all. where the puzzles - both social and technical - are framed more excitingly but are inspired by real-world drama. You make it for that tiny statistic who will learn from it and reconstruct everything.
June 24, 2025 at 12:25 PM
it comes from a developing world background where family, friends, work, studies, travel, health etc... so many things to do, and you can't have so much "Non-value-adding" things in your game. Approach it like LEAN system. Automate the #worldbuilding tools: character , system, and plot generation.
June 24, 2025 at 12:19 PM