Game in the Brain
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gameinthebrain.bsky.social
Game in the Brain
@gameinthebrain.bsky.social
We are a small Open Gaming publishing group based in the Philippines. #opengaming #ogl #opensource #cepheusengine #ttrpg #blender #godot #scifi #science #traveller
d1vzi28wh99zvq.cloudfront.net/pdf_previews... #ogl #cepheusengine #traveller #opensource #creativecommon - whole book is available for download in the PREVIEW - you dont need to buy it (if you dont mind the watermark sample file) +17 ships and the rules for space combat focused campaign
November 6, 2025 at 10:46 AM
#traveller #cepheusengine #ogl #opensource #creativecommons thanks for the support! the books is available as PWYW - and just download the full preview (even if it has a watermark). everyone is having a hard time right now - i really appreciate every download or sale.
November 4, 2025 at 3:00 PM
Updating for the big sale 75% off - blog.gi7b.org/2025/10/29/s... it will help pay for the bonus i'll be giving to steven for the world builder app if he can finish it before dec. #cepheusengine #ogl #traveller its going to be 5usd for so much stuff.
November 1, 2025 at 10:45 AM
Thanks for the sales!
Learned Pull requests, had a review of JS again github.com/StevenTiu22/...
created github.com/justinaquino... - designed for non-devs like me. set milestones and timelines.
#cepheusengine #ogl #scifi #ttrpg #travellerrpg
October 18, 2025 at 12:24 PM
mneme world gen web app: milestone 3 “Star Generation” ongoing: Primary Star logic and Persistence (Import/Export). pull request for GPL-3.0 update. github.com/StevenTiu22/... #cepheusengine #ogl #scifi #ttrpg #travellerrpg sales help with the app.
October 17, 2025 at 10:01 AM
October 9, 2025 at 1:26 PM
thank you for your support - who ever you are. #cepheusengine #ogl #opensource #ttrpg Your support helps make our open source projects more attainable.
October 1, 2025 at 5:29 AM
Thank you for the sales! (I dont know who you are) #cepheusengine #traveller #openrpg #ogl Update - World Generator Progressive Web app is ongoing with Stephen. If I have to build it myself - I would be free to start on it Jan 2026. Sorry.
August 31, 2025 at 12:33 PM
total earnings to date of #gameinthebrain since 2021 - all goes back to hiring nicco, pryze, smiles and team, and steven.
July 1, 2025 at 2:16 PM
#cepheusengine #ttrpg thank you for your patronage (since I cant know who bought it). Note that everything goes to helping me pay for the next project and improvements. that being an #opensource progressive web app of Mneme World Gen by Steven Tiu. - that can run on pc or mobile or any os.
July 1, 2025 at 2:09 PM
Planned cover refresh. Just to show how much has changed since it launched. Many ships, 3D print files, GODOT explorable ship and spin habitat, and Editable Deckplans, #cepheusengine #traveller #ttrpg #scifi made by a small team in the Philippines.
June 30, 2025 at 1:12 PM
#StopKillingGames www.youtube.com/watch?v=3z4w... nice they got back the momentum. I'm from the Philippines - ASEAN is not like the EU - the Philippines is very protectionist (has the most barriers for entering our market) - the ph will not cooperate in something like this.
June 30, 2025 at 10:51 AM
#hipaint #infinitepainter practice - drawing between #mwo matches #tier5gamers
June 29, 2025 at 4:51 PM
Even the PWYW gives us validation to exist. Steven has finished the workflow diagram and UI. proceeding to make the #PWA #cepheusengine #traveller of Mneme World Generator #oss GPL3 (charging for copies and providing link to github repository).
We will try to figure out how to make #opensource work
June 19, 2025 at 4:35 AM
Governance is the administration "in charge." The modifier is huge; can it make things Impossible or inevitable. You notice in the extremes. In #worldbuilding the system assumes developed cannot change. Mneme world generator #cepheusengine #traveller #trpg
June 3, 2025 at 11:08 AM
its may 18th and we've got 4 new purchases. #cepheusengine #traveller #ttrpg #scifi Thank you!!! www.drivethrurpg.com/en/publisher...
May 18, 2025 at 6:11 AM
Boosters are very crucial in our setting since we use delta-v budget #cepheusengine #traveller #ttrpg #blender our macros and tools should auto calculate this.
May 16, 2025 at 5:14 AM
Test animation of a TL9 95DT Shuttle #cepheusengine #traveller #ttrpg #blender inspired by the Energia's variable wings.
May 14, 2025 at 2:10 PM
test renders the layout by Prynze and the team. #cepheusengine #traveller #scifi #ttrpg In prep for #gsheet #appscript I'm making to simplify the mass production of MGT2E versions of our ships.
I wish I break even. or at least break the 20% return rate.
May 14, 2025 at 1:49 PM
Automatically calculating delta-V.
The logic of how to make it that within a SHIP TABLE there can be stages. So its possible to have multi-stage systems and then total Delta-V. Its late.
May 10, 2025 at 6:26 PM
progress slow. Its like "Low-Code" or Visual Programming Languages. #lowcode #VPL - I guess if you don't experience doing the logic of the code its hard to show how hard it its. Like when Stable Diffusion came out and Automatic1111 had all these controls. Its not as easy as people make it sound.
May 10, 2025 at 5:42 PM
building the tools to be able to quickly BUILD 26 TL9 R-Drive ships in #traveller #ttrpg #cepheusengine #scifi
I hate how the system breaks apart when Adding M-Drives. the cost of M-Drives vs R-Drives is only a factor of 10. It should be 1M-1B. Infinite Delta-V screws everything.
May 10, 2025 at 4:26 PM
this is the MGT2E dynamic dropdown ship maker sheet. to accelerate my conversion of #cepheusengine standard ships to #traveller - whats funny is that this is also the same script for our Bill of Quantities/Materials for our manufacturing and construction automation. #ttrpg #gamification
May 8, 2025 at 5:32 AM
www.drivethrurpg.com/en/product/4... uploaded the last version of the #cepheusengine #traveller Proof of Concept - making tools with #godot for #ttrpg - who is going to spend 20usd for #blender models, editable deckplans, and space combat rules?
May 7, 2025 at 5:55 PM