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gamedevhobby.bsky.social
GameDevHobby
@gamedevhobby.bsky.social
DevLog: www.gamedevhobby.com
Itch: gamedevhobby.itch.io
Testing out the "new" Unity input system. Now with floating joysticks! #Unity2D #IndieDev
October 9, 2025 at 4:00 AM
The open beta for Clone Station is live on Google Play!

It’s a fast-paced top-down sci-fi shooter roguelike where every run takes you deeper into a broken research station.

Blog post: www.gamedevhobby.com/posts/071025...
Play now: play.google.com/store/apps/d...
Open Beta Release
this description shows up when the blog is linked from social media
www.gamedevhobby.com
October 9, 2025 at 2:48 AM
A few action shots of a recent playthrough of Clone Station!
October 8, 2025 at 9:45 PM
As I'm getting Clone Station ready for Open Beta I've been thinking about the next project I want to work on. I have had some ideas for a really long time, and others came about more recently, but I don't want to box myself into something. What sorts of genres are you all working on?
July 14, 2025 at 11:26 PM
World 1 is now complete in Clone Station. New enemies, early game balancing, floating joysticks, and updated branding are all in. Getting close to open beta.
Read the latest devlog:
www.gamedevhobby.com/posts/100725...
Gearing up for Open Beta
Clone Station's World 1 is finally playable from start to finish! New enemies, better controls with floating joysticks, balance tweaks, and a fresh app icon are all part of the push toward open beta. ...
www.gamedevhobby.com
July 11, 2025 at 5:50 AM
Some late night gamedev! Working on some QoL Input updates
May 22, 2025 at 6:45 AM
I'm most excited for the dotnet web export features that are being tested!
Back from #GodotCon in Boston with a new dev snapshot for #GodotEngine 4.5, hot off the press!

macOS game window embedding (finally!), improvements to 3D physics interpolation, specular occlusion from ambient light, and more goodies to test!

godotengine.org/article/dev-...
Dev snapshot: Godot 4.5 dev 4 – Godot Engine
One post-GodotCon snapshot coming up!
godotengine.org
May 15, 2025 at 6:04 PM
Read about how I filled my procedural dungeons with props: www.gamedevhobby.com/posts/120525...
Filling the Void
I set out to give the rooms in Clone Station more personality and gameplay flavor.
www.gamedevhobby.com
May 14, 2025 at 3:50 AM
I was testing the new Spawner GameObject in my game Clone Station and wandered off without exiting. #CloneStation
May 14, 2025 at 2:20 AM