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gamebench.bsky.social
Gamebench
@gamebench.bsky.social
Exploration, Observation and Discovery on games and gamecraft.
Hey! I’m working on a Minecraft thesis and If you played Minecraft: Creative Mode and Dungeons, or if you are considering playing them, I kindly ask you to fill out a simple form that will take a short time. So, I give my thanks to those who participate the test. 😀
Survey: forms.gle/HsWp8mpPMGhJ...
Minecraft Player Experience Test
Greetings Minecraft enthusiasts! This survey aims to explore the feelings and ideas you had while playing Minecraft: Creative Mode and Minecraft Dungeons. The questions are the same for both games. If...
forms.gle
December 16, 2025 at 2:41 PM
Solving design problems can be tricky. Here are some tips:

-Identify the problem
-Iterate on solutions
-Identify the levers
-Make big changes
-Flip it on its head
-Solve it elsewhere
-Solve multiple problems
-Study player behavior

The details are in the video!
#gamedev #gamedesign #indiedev #GMTK
How Game Designers Solved These 11 Problems
YouTube video by Game Maker's Toolkit
www.youtube.com
May 12, 2025 at 7:23 PM
From crazy 1-1-8 to modern formations... 👨‍🏫

An insightful video to grasp the historical evolution of football tactics⚽
#soccer #football #sports #tactics #premierleague #laliga
The ENTIRE History of Football Tactics
YouTube video by DK FALCON
www.youtube.com
May 7, 2025 at 12:14 AM
From prototype to production, here comes #CGE!

Headlines:
00:00 Intro
01:24 The Prototypes
03:02 Life Before Lasers
04:53 Iterating & Art
05:23 Inventing Components
08:28 The Print Sheets
11:58 The Factory
13:00 The Rulebook
14:45 Assembly
15:53 Containers

#boardgames #gaming #bgg #tabletopgames
Producing Board Games in 2024
YouTube video by Czech Games Edition
www.youtube.com
May 5, 2025 at 8:03 PM
Reposted by Gamebench
I like "agency" because it splits off the idea of "playing well" from playing on a competitive level to being able to engage the game fully.

IMO the point of game design is to get players to a place of agency in the quickest way possible. The smoother the path, the more accomplished the design.
April 25, 2025 at 1:43 PM
A reliable thought to distinguish Enjoyment from Play and ordinary life.

#Gameculture
#Homoludens
#Enjoyment
#Literature
#Huizinga
#Gaming
#Books
April 25, 2025 at 4:31 PM
The perspective of a Legend: Reiner Knizia

-“Brain trials” as first draft, until get excited
-Play test is the lifeblood of game design
-Games reflect our life
-Avoid "curse of the ideas" to create a product
-We are sitting around the table as equals in board games
#gamedesign #boardgame #knizia
The man who’s designed over 700 board games: Meet Reiner Knizia
YouTube video by euronews
www.youtube.com
April 21, 2025 at 8:04 PM