Andy_FunLittleGames
funlittlegames.bsky.social
Andy_FunLittleGames
@funlittlegames.bsky.social
Guess what I make. Go on; you'll never guess.

Industry programmer and designer since 1993. Current project:
https://funlittlegames.itch.io/die-die-die

#indie #gamedev
One home-brewed water shader later, #DIEDIEDIE has gorgeous hand-painted skyboxes instead of placeholder AI-generated ones.

Note to those painting skyboxes: don't neglect the lower half. Sometimes someone is going to want to set their game in the sky, and will be forced to turn to AI. #indiedev
January 26, 2025 at 6:17 PM
As the parent of a child with #misophonia, it was important for me that the game I'm making be something they can enjoy.

Misophonia is an absolute blight on families affected by it. Imagine not being able to eat together, watch movies together, give help with homework, or sometimes even a hug.
January 4, 2025 at 11:27 PM
Game devs, post your first shipped game and your latest shipped game.

Alien Breed 3D (1995), New Star GP (2024)
December 15, 2024 at 7:30 PM
When the rest of the plate is ready, do the last sear. There will be a little juice on the tray; tip that into the pan and then drizzle over the steak with a squeeze of lemon when you serve. An example of the result:
December 11, 2024 at 2:33 AM
I can't actually see the picture in the video. Did it look anything like this?
December 10, 2024 at 3:01 PM
December 8, 2024 at 9:39 PM
I wish I were a better person.
December 4, 2024 at 3:58 PM
What you need is a game that isn't intended to give you joy in the first place.
November 27, 2024 at 11:54 AM
A little teaser for my god-awful website that I was forced to make. Visit www.funlittlegames.co.uk for more nonsense.
November 20, 2024 at 4:19 PM
Been laying out more of the DIE DIE DIE Puzzle Map today. Here's just part of it - and there can be several puzzles at each location!
November 16, 2024 at 5:50 PM