Sam
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functionsam.bsky.social
Sam
@functionsam.bsky.social
🇸🇪 System Game Designer | Amateur Portfolio & Resume reviewer

#GameDev #LookingForWork
#a11y
Hmm, what's this? A Battery?

#unrealengine #blueprint #gamedev #YEET
April 25, 2025 at 4:31 PM
So I have added some simple SFX (w. Attenuation) and very simple VFX for the Battery for my #unrealengine #gamedev project
April 23, 2025 at 2:39 PM
Hey #gamedev gang, I made a Battery for my game that rotates, it totally wasn't hard at all, nope totally easy

*sweats profusely*

#unrealengine #OMGITSPINS
April 21, 2025 at 7:23 PM
In my #unrealengine project, my enemies can now spawn into my level at a specific interval, stop spawning when it reaches a "maximum enemy amount" & restart again if the enemy amount is less than the maximum amount

#unreal #gamedev
April 18, 2025 at 2:44 PM
Yesterday, I posted about having an enemy in #unrealengine that #yeet themselves towards the player that I had some issues with, I decided using the "Launch Character" blueprint node, lowered some float values & got something that I think is much more reasonable, for now at least

#gamedev
April 18, 2025 at 11:14 AM
In #unrealengine, I'm trying to use the "Launch Character" #blueprint node to "YEET" the affected enemy towards the player using its Capsule component but the values I use to apply that "force" is in like the 100ks

Does anyone within #gamedev happen to know what's going on?

#unreal
April 17, 2025 at 7:40 PM
A pen that I got as swag when I was at #NordicGameJam some weeks ago

#unreal #unrealengine #OMGITSPINS
April 16, 2025 at 12:36 PM
Hey #gamedev gang!
I'm currently working on something something in #unreal where you have a camera with a... powerful flash to say the least?

#unrealengine #visualscripting #YEET
April 12, 2025 at 3:09 PM
Been of Bluesky a while but Hi #gamedev gang, I'm currently working on something something in #unreal and of course, Unreal is doing Unreal things!
March 28, 2025 at 6:46 PM
Trying out the "Phantom Camera" addon for #godot where in this case, the camera is following along a "Path2D" node... which was a slight pain to get working.

#gamedev
November 1, 2024 at 2:11 PM
New implementation of "phasing" through platforms.

In the old version, I turned on/off the platforms collision using signals.

In the new version, the platform uses a combo of signals & bools to make the player phase through WITHOUT turning collisions on/off.

#gamedev #godot
October 28, 2024 at 2:48 PM