Sam
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functionsam.bsky.social
Sam
@functionsam.bsky.social
🇸🇪 System Game Designer | Amateur Portfolio & Resume reviewer

#GameDev #LookingForWork
#a11y
July 22, 2025 at 7:43 AM
For the last couple of weeks I've been struggling with becoming a Steamworks partner for the upcoming release of my game called "Super Paparazzi"...

FINALLY!

#steam #hellyeah #gamedev #unrealengine
May 14, 2025 at 5:27 AM
I want to share one of my personal favorite #commit messages, does anyone else have a personal favorite?

#gamedev #github #repository #unrealengine #azuredevops #yeet #indiedev
April 30, 2025 at 11:35 AM
As I perhaps mentioned earlier, when you copy/paste your visual script code into "blueprintue", blueprintue will also create something called an "iframe", a piece of code.

With that code (as long as AS supports it) you can copy/paste that code into a HTML5 widget
April 30, 2025 at 8:38 AM
Hmm, what's this? A Battery?

#unrealengine #blueprint #gamedev #YEET
April 25, 2025 at 4:31 PM
So I have added some simple SFX (w. Attenuation) and very simple VFX for the Battery for my #unrealengine #gamedev project
April 23, 2025 at 2:39 PM
Hey #gamedev gang, I made a Battery for my game that rotates, it totally wasn't hard at all, nope totally easy

*sweats profusely*

#unrealengine #OMGITSPINS
April 21, 2025 at 7:23 PM
In my #unrealengine project, my enemies can now spawn into my level at a specific interval, stop spawning when it reaches a "maximum enemy amount" & restart again if the enemy amount is less than the maximum amount

#unreal #gamedev
April 18, 2025 at 2:44 PM
Yesterday, I posted about having an enemy in #unrealengine that #yeet themselves towards the player that I had some issues with, I decided using the "Launch Character" blueprint node, lowered some float values & got something that I think is much more reasonable, for now at least

#gamedev
April 18, 2025 at 11:14 AM
In #unrealengine, I'm trying to use the "Launch Character" #blueprint node to "YEET" the affected enemy towards the player using its Capsule component but the values I use to apply that "force" is in like the 100ks

Does anyone within #gamedev happen to know what's going on?

#unreal
April 17, 2025 at 7:40 PM
A pen that I got as swag when I was at #NordicGameJam some weeks ago

#unreal #unrealengine #OMGITSPINS
April 16, 2025 at 12:36 PM
Hey #gamedev gang!
I'm currently working on something something in #unreal where you have a camera with a... powerful flash to say the least?

#unrealengine #visualscripting #YEET
April 12, 2025 at 3:09 PM
Because I’m volunteering at Nordic Game Jam this year, I had the absolute pleasure meeting @brackeys.com

It was so cool!
April 3, 2025 at 3:21 PM
Been of Bluesky a while but Hi #gamedev gang, I'm currently working on something something in #unreal and of course, Unreal is doing Unreal things!
March 28, 2025 at 6:46 PM
Had my first attempt at making Focaccia in a oven pan, I successfully got it out of the pan but there was a victim…
#bread #SpatulaRemembranceDay
December 20, 2024 at 1:28 PM
These are absolute bastards
December 15, 2024 at 8:29 AM
Making a turn now, the velocity in this game is kinda slow
December 12, 2024 at 2:26 PM
So something not #gamedev related.

I shoved a bunch of sliced lemons (almost 5 of them) & mixed them with sugar and shoved them in a container that’s too small.

What do you do when you’re not making #games?
November 18, 2024 at 8:28 AM
Well dang, thank you?
November 15, 2024 at 6:43 PM
I think I’ve solved it.

I just got another Kensington for my left hand for stupid cheap 😚

Take care of your physical health when you spend long hours in front of the computer!

#gamedev
November 10, 2024 at 7:32 AM
Well, my usual browser distorted the image for me, here's the screenshot of the images again
November 3, 2024 at 12:20 PM
Hey again @trezy.codes
I just wanted to ask if this is a common issue because the #gamedev feed hasn't been working for me for about a day now.

I've been refreshing it a couple of times but to no avail, I messaged you about the same problem a couple of days ago but back then, it solved itself.
November 3, 2024 at 12:08 PM
Trying out the "Phantom Camera" addon for #godot where in this case, the camera is following along a "Path2D" node... which was a slight pain to get working.

#gamedev
November 1, 2024 at 2:11 PM
If you’re scripting or coding, consider getting a duck!

The duck is all-knowing, it has all the answers to your code issues, it will not answer just listens as you talk to it!

Rubber Duck Debugging: rubberduckdebugging.com

#gamedev
October 30, 2024 at 10:43 AM
New implementation of "phasing" through platforms.

In the old version, I turned on/off the platforms collision using signals.

In the new version, the platform uses a combo of signals & bools to make the player phase through WITHOUT turning collisions on/off.

#gamedev #godot
October 28, 2024 at 2:48 PM