Jay
fruitpunch5amurai.bsky.social
Jay
@fruitpunch5amurai.bsky.social
Game Dev who likes to build cool things
When you've been playing too much FFXIV #Unreal #GameDev #FFXIV
May 23, 2025 at 5:03 PM
Added Culling of rooms that are not on the Hot Path or within some radius of the Hot Path. #UE5 #ProcGen #GameDev
February 23, 2025 at 2:38 AM
Trying a different DungeonGen approach, this is more akin to how POE does there DunGen. Need to add back some rooms that were culled. #ProcGen #UE5 #GameDev #PCG
February 22, 2025 at 1:03 AM
Hard to see, but implemented Bidirectional BFS for pathfinding to connect rooms. #ProcGen #UE5 #GameDev
February 19, 2025 at 2:12 AM
Can now pass doorway positions to PCG to spawn doorways along the walls #procgen #gamedev #UnrealEngine #UE5
February 16, 2025 at 6:30 AM
Experimenting with UE5's PCG for generating procedural rooms. Here is a little test. Think next thing is to connect the rooms.
February 15, 2025 at 10:43 PM
Implemented Minimum Spanning Distance to get no repeating Hallways in the Dungeon Generation
#GameDev #ProcGen
February 11, 2025 at 6:49 AM
First foray into Procedural Generation, doing a BSP for room generation with Delaunay Triangulation for hallways. Next is to incorporate minimum spanning distance so that not all rooms connect #GameDev #ProcGen
February 10, 2025 at 8:07 PM