FrozenShore
frozenshore.bsky.social
FrozenShore
@frozenshore.bsky.social
Godot hobbyist dev trying to make an archaeology game! Simulating the world, then burying it to dig up later. Main act: @Profess0rJam.bsky.social
31 he/him
But the fact that I've got something working here is encouraging. I feel like I'm in a near endless process of making frameworks for things, but man, is it going to feel damn good actually filling it all in once the framework is done.
October 5, 2025 at 10:55 PM
Instead, historical figures could become subject to worship, establishing venerated houses or becoming worshiped ancestor spirits, spirits of other origins might gain reverence, alongside noteworthy animals. Over time these could be elevated to higher godhood. Idk, still in the planning phase
October 5, 2025 at 10:55 PM
More of a general thing. With the addition of belief systems, technology, and historical figures (as in, unique individuals of significance) I'm hoping it can create a detailed history. But that's a long ways to go lol
October 4, 2025 at 2:31 PM
So a loooong time ago you helped me a bit with making biomes, and then from there, it comes through a list of natural resources that could be in the biome, then animals. Then I have I guess like, a timeline generation process where it randomly pulls regional and culture-wide events each year.
October 4, 2025 at 12:24 AM
Generating history, currently it's just cultures migrating and domesticating animals. Wanna make a system for generating individual figures though, whether they're human beings, monsters, deities, or anything in between.
October 3, 2025 at 8:44 PM
Heading back in the code mines maaaybe tonight and definitely Sunday night. MAYBE trying to make more onscreen representations of whatever is clunking around inside.
October 3, 2025 at 3:54 PM
Hell yeah, learning a new thing
September 30, 2025 at 12:48 PM
Tragically, as I type this, I realize I might need to flesh out historical/individual figures first, which would form the basis of religions. Gods and spirits not just as parts of religious systems, but as actors in the worldgen progress.
September 28, 2025 at 5:12 PM
over time, the development of new belief systems, abandonment of old ones, conversion or syncretism, and of course adapting to tangible fantastical changes (living gods and whatnot) into those belief systems will be a welcome change vs the static system before.
September 28, 2025 at 5:12 PM
And no I don't know why the gs look like that, I need to fix it because it's driving me crazy
September 27, 2025 at 9:25 PM
The cultures in fact generated, and each one domesticated animals in an expected fashion. The harder part now is the introduction of beings that people might worship, and the creation of historical figures to be stored somewhere. This is new territory, but it's fun!
September 21, 2025 at 8:21 PM