FrozenShore
frozenshore.bsky.social
FrozenShore
@frozenshore.bsky.social
Godot hobbyist dev trying to make an archaeology game! Simulating the world, then burying it to dig up later. Main act: @Profess0rJam.bsky.social
31 he/him
Pinned
Hello, world! Figured I should do a project introduction/roadmap type deal here. Here's the vision for my current project, tentatively titled "Ruin Sifter":

A region's climate, history, and local culture(s) are generated, including domesticated plants, animals, and possibly fantastical elements
Sorry for the lack of updates, but literally every game/DLC I've ever dreamed of is getting released in the span of like two weeks. I'll try to bounce back sometime next month after binge-playing EU5.
October 30, 2025 at 3:13 PM
Working on a clicker game while I have spare time during my actual job since it seems... simple? Granted, I've never played a clicker game in my life, so I'm purely going off of what I thiiiink a clicker is supposed to be lmao
October 9, 2025 at 6:20 PM
Retreading old work a bit, but I've got historical figures (in this instance, a godlike being) generating! While currently it's pretty much a re-tread of my old work with religion generation, I think I'd like to have generation of full blown gods be relatively rare. #godot #gamedev #indiedev
October 5, 2025 at 10:55 PM
While realistically my goal for this month is to have a fully fleshed out event-based history generation system set up... it is October, and I wanna add something spooky. Maybe when I'm reintroducing religious generation I'll focus on death and shadow aligned stuff first.
October 1, 2025 at 8:51 PM
Dwarf Fortress, specifically Legends Mode, is a huge inspiration for my current project. I think everyone even remotely interested in colony sims NEEDS to play some DF. It's peak. Oh and Caves of Qud goes crazy too.
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September 30, 2025 at 8:57 PM
Testing the limits of worldgen for my game; if I attempt to scroll through the world history, my computer immediately starts to beg for mercy. Can scroll through the culture list though!
September 30, 2025 at 2:21 AM
Domestication has been added as a possible event in the timeline! While currently it's a simple matter of luck and the culture's nature harmony score (whatever that is really lol), eventually I'd like to add events for gaining a domesticated crop or animal via cultural exchange. #gamedev #godot
September 29, 2025 at 2:31 AM
Next order of business, now that I have a rudimentary system for events firing for each culture each year, is to shuffle domestication and belief system formation over to this new event system too, at least partially. It's unrealistic for a culture to be completely devoid of beliefs, but change...
September 28, 2025 at 5:12 PM
hehehehe I added a quick 'n dirty generic "population growth" event to Ruin Sifter and it appears to work just fine! Really hoping that this means it should be relatively simple to add events to this system now
September 28, 2025 at 3:39 AM
What's this? Onscreen representation of what's happening under the hood??? Needed to keep track of how the event system was working without staring at the console output. Might play around with this some more to display culture stats, but first I need more events. #gamedev #indiedev #godot
September 27, 2025 at 9:23 PM
Instead of easing into fleshing out the history generation system, I'm working on an event where a culture migrates to the region, and then determines if there's war or acceptance (and the fallout of that). Very fun to tinker with!

Oh and I added groundhogs/marmots.

#gamedev #indiedev #godot
September 22, 2025 at 3:24 AM
Okay the shift to a tangible event-based timeline for history generation doesn't seem as complicated as I thought (so far). I tested it out with a pool of 2 events; 1 founding culture event that removes itself from the pool once used, and a "culture migrates" one #godot #gamedev #indiedev
September 21, 2025 at 8:21 PM
I'm a dirty liar and I'm gonna try to make this work
Actually I might be able to have the best of both worlds, still generate a lot of stuff up front, but still intend to create an event system. Full reliance on a genuine timeline for everything might be a goal for a future project/sequel lol But let's get this done first
September 21, 2025 at 7:45 PM
Actually I might be able to have the best of both worlds, still generate a lot of stuff up front, but still intend to create an event system. Full reliance on a genuine timeline for everything might be a goal for a future project/sequel lol But let's get this done first
September 21, 2025 at 7:13 PM
My approach to history/culture/religion gen has been to kind of generate it all at once, in quick succession. First generate the physical world, then immediately generate all cultures based off of that, then ALL religious figures at once.

I might change that approach #gamedev #indiedev #godot
September 21, 2025 at 7:04 PM
I wonder how realistic of a goal it would be to have some sort of graphical representation of my game's mechanics by the end of this year. It seems like such a silly thing to say, but right now I feel like I need to make religious systems, technology, resources derived from technology, THEN tools
September 17, 2025 at 8:46 PM
She is single-handedly getting me back into working on Ruin Sifter
September 17, 2025 at 8:27 PM
Followed closely by humpback whales and slate. My goal is to add an animal, a food resource (crop, fruit bearing tree, berries), and a non-food resource once a day. Now that life has calmed down a bit, I think this is doable.

#gamedev #godot #indiedev
The first non-placeholder food item has been added to the game. Pomegranates!
September 17, 2025 at 2:01 AM
The first non-placeholder food item has been added to the game. Pomegranates!
September 17, 2025 at 1:38 AM
A MONTH LATER

We now have multiple cultures being generated! Sorry this took so long, but I was REALLY dreading attempting this, until I finally worked up the courage to just do it lol Plus work stuff was in the way but WHATEVER! Check it out, these were gen'd in the same region!
September 15, 2025 at 2:47 AM
Finally decided to look over my code to see how much of an issue it would be to generate multiple cultures... theoretically it shouldn't be too bad...

(I am going to break so much shit when I try to refactor this)
August 9, 2025 at 4:12 AM
Currently Ruin Sifter's culture gen just makes one culture, and then one religion nestled beneath that culture. I think this weekend/upcoming week I'm going to work on having cultures and religions created more programmatically (idk if that's the term) and less set in stone.
August 1, 2025 at 2:31 AM
Did a short stream yesterday to check out the Stop Killing Games Community Jam submissions, this was one of my favorite moments youtube.com/clip/UgkxbeP...
July 30, 2025 at 6:34 PM
Alright, it looks like everyone is assuming the correct animal forms now! Rabbits are rabbits, giant squids are giant squids, and gods are free to take whatever form they'd like.
July 29, 2025 at 6:36 PM
WAIT JUST A SECOND WHY ARE THOSE GOATS TAKING THE FORM OF WOLVES
FINALLY found some motivation to power through and complete a feature I've been dwelling on for quite some time; body composition for worship objects. I now have inorganic body information, as well as beings that manifest as animals. #godot #gamedev #indiedev
July 29, 2025 at 12:08 PM