Frontier’s End Games
frontier-games.bsky.social
Frontier’s End Games
@frontier-games.bsky.social
Hi! I’m James, and I make games as a programmer and designer. 1 year of experience with Godot, 2 with unreal engine.
MeleeProto (name pending) is back! We've added a basic shop and fighter customization now, with dynamic art (rough) of each fighter's equipment.

What should I add to make combat more fun?

Next Up: Boss fights, combat UI rework
#gamedev #indiedev #devlog #godot #pixelart #rpg
November 19, 2025 at 5:22 AM
Blood Drive just took 1st place in the California Clash game jam! Slash and tear your way to the largest horde you can! Created in 10 days with a team of 4, I’m incredibly proud of what we ended up with. #indiedev #gaming #indiegame #godot

Check it out here: frontiersend.itch.io/blood-drive
November 11, 2025 at 10:22 PM
Posting this so I can hopefully look back and laugh at my early attempts at art. Does anyone have resources they recommend for learning game art?
This was supposed to be a human.
#pixelart #gamedev
October 28, 2025 at 2:43 AM
Melee Prototype Phase 2: Movement, multiple units, and targeting. In a huge step forward, now we have movement! Units battle it out on a hex grid, with the player controlling their team. Would love any feedback, the movement in realtime was a lot trickier than I expected. #Godot #IndieDev #gamedev
October 26, 2025 at 5:57 PM
New Prototype Reveal! This is the start of a melee game with heavy inspiration from #Rimworld. Next steps is actually allowing the characters to move on a grid, and a whole lot more. Keep an eye out for more updates! Made in #Godot 4.5 #gaming #IndieDev #gamedev
October 21, 2025 at 4:05 AM
Figured I’d post some early Blood Drive #gameplay. Blood Drive is a game where you play as a #vampire converting a whole hospital to feed your thirst. Made in #Godot. Here is the link: frontiersend.itch.io/blood-drive (ignore the pathfinding lines, I promise they’re not there in the web build)
October 15, 2025 at 7:44 PM