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Frixuu
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resident of a tall tower encircled by a moat
surely this is fine right
November 19, 2025 at 4:58 PM
call a Bondulance
November 19, 2025 at 4:18 PM
kickoff are you alright?
November 2, 2025 at 11:02 PM
example in action:
October 16, 2025 at 10:10 PM
doing some smol oc portraits for my blog
October 16, 2025 at 9:59 PM
you may not like it, but this is what a peak fork looks like
October 14, 2025 at 3:02 AM
October 9, 2025 at 1:28 PM
Problem: I want to be able to dynamically change my character's clothing, but I'm too lazy to properly author clipping zones for my assets.

Solution: Move (& scale) some vertices around, rerender everything to a SubViewport, and use that for layer depth testing!

#GodotEngine
January 26, 2025 at 1:00 AM
Today I'm doing some culling! Of layered clothing, that is.
At runtime, in screen-space.

#GodotEngine #GameDev #ScreenshotSaturday
January 26, 2025 at 12:34 AM
#ScreenshotSaturday but it's a #Haxe game jam with 28 hours left... Yeah I have a suspicion I might not make it in time lmao
December 28, 2024 at 6:42 PM
hi, #GodotEngine expert here! this is not funny, godot only does this when it's in extreme distress.

(flashing images warning)
December 22, 2024 at 1:56 PM