Solution: Move (& scale) some vertices around, rerender everything to a SubViewport, and use that for layer depth testing!
#GodotEngine
Solution: Move (& scale) some vertices around, rerender everything to a SubViewport, and use that for layer depth testing!
#GodotEngine
At runtime, in screen-space.
#GodotEngine #GameDev #ScreenshotSaturday
At runtime, in screen-space.
#GodotEngine #GameDev #ScreenshotSaturday
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