Franz
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franzlazerte.bsky.social
Franz
@franzlazerte.bsky.social
Amsterdam-based self-taught #Godot #IndieGameDev working on Rift Riff.

https://store.steampowered.com/app/2800900/Rift_Riff
RIFT RIFF OUT NOW!
store.steampowered.com/app/2800900/...

What a journey!
Fired wind turbine engineer ➡️ hobbyist game dev ➡️ full commercial release. I'm scared / excited, but mostly proud of the team and myself

Screenshots in 🧵
#Release #Godot #Gamedev #indiedev #2D #TD #towerdefense #pixelart
May 9, 2025 at 12:55 PM
Currently Rift Riff has 15 hand-crafted TD levels, each with 2 scenarios of widely different enemy wave designs. While this gives a decent amount of content, we started challenging ourselves with extra handicaps to mix it up during playtesting.

Enter 🎖️Challenges🏆... 🧵
#godot #gamedev #devlog
May 8, 2025 at 4:55 PM
... ok maybe "enjoyed" isn't exactly the correct verb for this one due to my love/hate relationship with UI, but here we are:

Rift Riff's Input Settings was a hair-pull of a UI task to wrangle the #Godot project InputMap into a customizable, interactable and saveable system... 🧵

#gamedev #devlog
May 8, 2025 at 9:40 AM
... but that led to thinking: hey what if we have multiple companions? 😏
Maybe its just a dream for now... 😇
May 7, 2025 at 8:33 AM
Part of the technical implementation was simulating Newtonian physics for the visuals in a game where we rarely used such mechanics - such as when the companion is ejected from the basecamp.

When I first started doing this, I realized why our 'single' companion was doing 6x the damage 😆...
May 7, 2025 at 8:33 AM
... but if you're not into that min-max micromanaging style of play and just want to sit back and watch your towers do their thing, that's also ok! Some provide a passive bonus, usually involving additional juice extraction.

Flo, with its flower picking behaviour, was particularly fun to create.
May 7, 2025 at 8:33 AM
What are 🤖companions🐶 you may (not) have asked?

Another idea derived from the desire to give players something to do mid-wave: A variety of unlockable and personable robotic floating friends that provide a lasting benefit to complement your playstyle... 🧵

#godot #gamedev #devlog
May 7, 2025 at 8:33 AM
And then, flower picking quickly got intertwined with another one of our new features that we prototyped around the same time...

🤖companions!🐶
May 6, 2025 at 12:06 PM
First up:

🌼Flowers 🌺 that grow as monsters approach them and can be harvested for juice!

Originally an idea to give players an activity once they have locked in their wave strategy, it became reality when we did some rapid fire prototyping before Steam Next Fest... 🧵
#godot #gamedev #devlog
May 6, 2025 at 12:06 PM
oh boy oh boy oh boy

May 9 is Rift Riff's release date! Two weeks! As my first commercial release, I am exited and terrified in equal huge proportions.

Built in #godot - Check out our tower defense game at: steamcommunity.com/app/2800900/

#gamedev #godotengine #releaseannouncement
April 25, 2025 at 3:09 PM