⭐ https://store.steampowered.com/app/2800900/Rift_Riff
What's this? Our booth where we'll showcase Rift Riff to the masses of #DevGAMM tomorrow?
Come say hi and play at B21 all day Nov 6 🚀
I'll also be around on Nov 7 wandering around.
#Godot #gamedev
Octopuses have arms.
So I guess Day Of The Tentacle should actually be called... Day Of The Arm?
I love learning while reading to my toddler
Octopuses have arms.
So I guess Day Of The Tentacle should actually be called... Day Of The Arm?
I love learning while reading to my toddler
One of only 2 games I've ever played where I'm still satisfied after 100+ hrs of a single playthrough. (The other being Witcher 3) - a pretty high testament to the quality of the quantity.
One of only 2 games I've ever played where I'm still satisfied after 100+ hrs of a single playthrough. (The other being Witcher 3) - a pretty high testament to the quality of the quantity.
store.steampowered.com/app/2800900/...
What a journey!
Fired wind turbine engineer ➡️ hobbyist game dev ➡️ full commercial release. I'm scared / excited, but mostly proud of the team and myself
Screenshots in 🧵
#Release #Godot #Gamedev #indiedev #2D #TD #towerdefense #pixelart
store.steampowered.com/app/2800900/...
What a journey!
Fired wind turbine engineer ➡️ hobbyist game dev ➡️ full commercial release. I'm scared / excited, but mostly proud of the team and myself
Screenshots in 🧵
#Release #Godot #Gamedev #indiedev #2D #TD #towerdefense #pixelart
To properly communicate this with the player, more UI fun is needed 😍..
To properly communicate this with the player, more UI fun is needed 😍..
Enter 🎖️Challenges🏆... 🧵
#godot #gamedev #devlog
Rift Riff's Input Settings was a hair-pull of a UI task to wrangle the #Godot project InputMap into a customizable, interactable and saveable system... 🧵
#gamedev #devlog
Maybe its just a dream for now... 😇
Maybe its just a dream for now... 😇
When I first started doing this, I realized why our 'single' companion was doing 6x the damage 😆...
When I first started doing this, I realized why our 'single' companion was doing 6x the damage 😆...
Flo, with its flower picking behaviour, was particularly fun to create.
Flo, with its flower picking behaviour, was particularly fun to create.
Another idea derived from the desire to give players something to do mid-wave: A variety of unlockable and personable robotic floating friends that provide a lasting benefit to complement your playstyle... 🧵
#godot #gamedev #devlog
🤖companions!🐶
🤖companions!🐶
🌼Flowers 🌺 that grow as monsters approach them and can be harvested for juice!
Originally an idea to give players an activity once they have locked in their wave strategy, it became reality when we did some rapid fire prototyping before Steam Next Fest... 🧵
#godot #gamedev #devlog
May 9 is Rift Riff's release date! Two weeks! As my first commercial release, I am exited and terrified in equal huge proportions.
Built in #godot - Check out our tower defense game at: steamcommunity.com/app/2800900/
#gamedev #godotengine #releaseannouncement
May 9 is Rift Riff's release date! Two weeks! As my first commercial release, I am exited and terrified in equal huge proportions.
Built in #godot - Check out our tower defense game at: steamcommunity.com/app/2800900/
#gamedev #godotengine #releaseannouncement
store.steampowered.com/app/2800900/...
store.steampowered.com/app/2800900/...
But the node looking for _unhandled_input() in this case is out ui_in_game CanvasLayer, which is not a child of the sub_viewport.
Or are you saying the sub viewport rendering sprite may be interfering? It is a sibling lower in the tree.
But the node looking for _unhandled_input() in this case is out ui_in_game CanvasLayer, which is not a child of the sub_viewport.
Or are you saying the sub viewport rendering sprite may be interfering? It is a sibling lower in the tree.