Jani Kahrama
frandsx.bsky.social
Jani Kahrama
@frandsx.bsky.social
Game design, tech art, rocking chair.
We built a parallelized and distributed batch tool. Our game currently has 1053 3D objects, and processing this entire asset catalogue with subdivision, occlusion, thickness, PBR channels and multi-layered colors takes 120 seconds on a single ryzen 9950X.
github.com/FrandSX/sxba...
GitHub - FrandSX/sxbatcher-blender: Asset management and multi-process batch exporter tool for Blender
Asset management and multi-process batch exporter tool for Blender - FrandSX/sxbatcher-blender
github.com
November 10, 2024 at 8:43 AM
Our art pipe is essentially about annotated super-low-poly control cages for subdivision. The artist's responsibility is to model half a cage, mark edges with crease and bevel values, assign face colors, and leave the monkey work to the computer.
November 10, 2024 at 8:39 AM
Pardon me, is this seat taken?
October 20, 2024 at 7:30 AM