Jani Kahrama
frandsx.bsky.social
Jani Kahrama
@frandsx.bsky.social
Game design, tech art, rocking chair.
Over six years to Early Access. A long project, but personally also a huge learning experience for tools development and node based systems.

Now the real work starts with the game and its tools in the hands of the community.

#gamedev #indiedev #indiegame

store.steampowered.com/app/2280350/...
Save 20% on Turbo Dismount® 2 on Steam
Turbo Dismount 2 is a comedy physics racing sandbox with Mr. Dismount and his friends. It is the officially ambitious sequel to the wildly popular, immensely successful, world-renowned entertainment j...
store.steampowered.com
January 25, 2025 at 11:47 AM
Who knows how this will work out, but user levels for Turbo Dismount 2 are made in Unity with our own node system that permits users to make even custom game logic.
Since dogfood is yummy, we make all the levels in the game with the same tools.
#indiegame #gamedev
December 4, 2024 at 6:29 PM
What's everyone's approach to mesh colliders?
For Turbo Dismount 2 we came up with a solution that leverages the neural networks of our artists.

Artists mark convex sub-regions of the mesh with face colors in Blender. The color islands become individual optimized convex hulls.

#indiegame #gamedev
November 29, 2024 at 11:59 AM
Here is the link to our Turbo Dismount 2 art tool for Blender. It makes multi-layered PBR vertex colors straightforward. Supports AO, gradients, curvature, convex mesh colliders, custom project workflows etc.
#blender #b3d

github.com/FrandSX/sxto...
GitHub - FrandSX/sxtools2-blender: Artist toolbox for multi-layer vertex coloring in Blender
Artist toolbox for multi-layer vertex coloring in Blender - GitHub - FrandSX/sxtools2-blender: Artist toolbox for multi-layer vertex coloring in Blender
github.com
November 10, 2024 at 8:18 AM
Introductions!
I’m Jani from Secret Exit, a Finnish indie game studio.

For six years we’ve been developing a game called Turbo Dismount 2.

I feel my best contribution to the project has been the Blender side of our PBR vertex color art pipe.

Node graphs and tech art are of particular interest.
October 20, 2024 at 4:18 PM