Now the real work starts with the game and its tools in the hands of the community.
#gamedev #indiedev #indiegame
store.steampowered.com/app/2280350/...
Now the real work starts with the game and its tools in the hands of the community.
#gamedev #indiedev #indiegame
store.steampowered.com/app/2280350/...
Since dogfood is yummy, we make all the levels in the game with the same tools.
#indiegame #gamedev
Since dogfood is yummy, we make all the levels in the game with the same tools.
#indiegame #gamedev
For Turbo Dismount 2 we came up with a solution that leverages the neural networks of our artists.
Artists mark convex sub-regions of the mesh with face colors in Blender. The color islands become individual optimized convex hulls.
#indiegame #gamedev
For Turbo Dismount 2 we came up with a solution that leverages the neural networks of our artists.
Artists mark convex sub-regions of the mesh with face colors in Blender. The color islands become individual optimized convex hulls.
#indiegame #gamedev
#blender #b3d
github.com/FrandSX/sxto...
#blender #b3d
github.com/FrandSX/sxto...
I’m Jani from Secret Exit, a Finnish indie game studio.
For six years we’ve been developing a game called Turbo Dismount 2.
I feel my best contribution to the project has been the Blender side of our PBR vertex color art pipe.
Node graphs and tech art are of particular interest.
I’m Jani from Secret Exit, a Finnish indie game studio.
For six years we’ve been developing a game called Turbo Dismount 2.
I feel my best contribution to the project has been the Blender side of our PBR vertex color art pipe.
Node graphs and tech art are of particular interest.