📌 Silent Hill 2 – The player initially believes James is searching for his deceased wife. late-game flashbacks reveal make the entire journey a psychological descent
📌 Silent Hill 2 – The player initially believes James is searching for his deceased wife. late-game flashbacks reveal make the entire journey a psychological descent
📌 The Godfather Part II (Film) – The movie masterfully contrasts young Vito Corleone’s rise to power with Michael Corleone’s descent into paranoia, using parallel storytelling across timelines.
📌 The Godfather Part II (Film) – The movie masterfully contrasts young Vito Corleone’s rise to power with Michael Corleone’s descent into paranoia, using parallel storytelling across timelines.
📌 Bioshock – The iconic "Would You Kindly?" revelation works because earlier flashbacks hinted at the protagonist’s manipulation, but the player didn't recognize them until the twist landed
📌 Bioshock – The iconic "Would You Kindly?" revelation works because earlier flashbacks hinted at the protagonist’s manipulation, but the player didn't recognize them until the twist landed
+ those sequences are super longer compare to what they bring to the table.
+ those sequences are super longer compare to what they bring to the table.
It's Japan, there are sevel game elements build around spirituality, why not expositing this relationship through spirituality ? Through second characters ? Gameplay ?
It's Japan, there are sevel game elements build around spirituality, why not expositing this relationship through spirituality ? Through second characters ? Gameplay ?
Honest opinion...
BORING.
Honest opinion...
BORING.
I quite often consider flashbacks lazy storytelling in games and movies.
I quite often consider flashbacks lazy storytelling in games and movies.