Francis Vace
francisvace.itch.io
Francis Vace
@francisvace.itch.io
I reworked the weapon shooting tutorial area.
Here is a screenshot with ...implications.
August 13, 2025 at 11:22 AM
I've done a (partial) overhaul of Trash Heart's map system.
It now has zoom levels and minimap support.
July 28, 2025 at 4:28 PM
I watched a streamer play the Trash Heart demo, and they seemed really excited to collect a new weapon, but never actually equipped it.
So I made this crate that can only be destroyed by the shotgun, blocking the player into this area until they work out how to equip new weapons.
June 28, 2025 at 8:01 PM
Binge isn't clearing the last subtitle when starting an ad break.
June 25, 2025 at 10:53 AM
playing with something
might replacement dash as the first ability collected
June 18, 2025 at 1:29 PM
June 7, 2025 at 5:02 AM
May 18, 2025 at 9:28 AM
oooohh boii
May 11, 2025 at 4:07 PM
The first sign of life that the steam integration is working.
May 11, 2025 at 3:39 PM
I set up an agile board for Trash Heart, currently focusing on tasks that need to be completed before closed testing the demo can begin.
April 21, 2025 at 5:07 PM
A short sequence showing some of the abilities in Trash Heart.
#indiedev #metroidvania
April 18, 2025 at 5:27 PM
April 5, 2025 at 12:05 AM
i can't say i believe you, auspost
March 20, 2025 at 3:10 PM
So other than the core ability and weapon type unlocks, the only items you'll discover are mods and extra slots.
Some mods will offer a balance of extra power and bonus health, some might only give one or the other, and some mods could be more powerful at the cost of a health reduction.
March 18, 2025 at 4:32 PM
I was previously not going to have a charm/relics system at all, and all upgrades would be like Trash Quest (finding upgrades that boost a single specific stat).
I've done a full 180 and the new plan is to do all upgrades with "Mods", which will be a ternary plot of effect vs cost vs bonus health.
March 18, 2025 at 4:18 PM
Look.
Look upon this white square that is the boss in mid game boss fight I'm designing.
Also, no room background, so this underground area has a full view of the night sky.
March 16, 2025 at 4:38 PM
I dunno why, but I find adding version control to a project in progress is terrifying.

Finally bit the bullet and put Trash Heart into a github repo.
And I only broke the whole thing twice.

Anyways, my contribution graph has green on it again.
March 11, 2025 at 3:55 PM
Applying some lessons learned from Trash Quest.
This is how drop jumping will be introduced in Trash Heart:
February 24, 2025 at 1:52 PM
Implemented a version of the tilemap texturing technique described in this video youtu.be/eYlBociPwdw?... by @jesscodes.bsky.social
Extended it a lil so it would work with the rim light mask thingy.
February 20, 2025 at 4:29 PM