Here is a screenshot with ...implications.
Here is a screenshot with ...implications.
It now has zoom levels and minimap support.
It now has zoom levels and minimap support.
So I made this crate that can only be destroyed by the shotgun, blocking the player into this area until they work out how to equip new weapons.
So I made this crate that can only be destroyed by the shotgun, blocking the player into this area until they work out how to equip new weapons.
might replacement dash as the first ability collected
might replacement dash as the first ability collected
store.steampowered.com/app/1877260/...
store.steampowered.com/app/1877260/...
store.steampowered.com/app/1877260/...
store.steampowered.com/app/1877260/...
I just designed a bunch of rooms around an ability that the player won't have yet because I forget the unlock order of the abilities in my own game.
I just designed a bunch of rooms around an ability that the player won't have yet because I forget the unlock order of the abilities in my own game.
I've done a full 180 and the new plan is to do all upgrades with "Mods", which will be a ternary plot of effect vs cost vs bonus health.
I've done a full 180 and the new plan is to do all upgrades with "Mods", which will be a ternary plot of effect vs cost vs bonus health.
It hurts my soul a little tbh, but it really does feel like I'm saving a lot of time that I would have been spending, for example, redrawing the background layer each time I move a platform.
It hurts my soul a little tbh, but it really does feel like I'm saving a lot of time that I would have been spending, for example, redrawing the background layer each time I move a platform.
Finally bit the bullet and put Trash Heart into a github repo.
And I only broke the whole thing twice.
Anyways, my contribution graph has green on it again.
Finally bit the bullet and put Trash Heart into a github repo.
And I only broke the whole thing twice.
Anyways, my contribution graph has green on it again.
I've currently got a mid 20s number of enemies implemented in Trash Heart. It's still growing, will probably end up with around 30?
I've currently got a mid 20s number of enemies implemented in Trash Heart. It's still growing, will probably end up with around 30?
This is how drop jumping will be introduced in Trash Heart:
This is how drop jumping will be introduced in Trash Heart:
Extended it a lil so it would work with the rim light mask thingy.
Extended it a lil so it would work with the rim light mask thingy.