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framebuffer.cl
Framebuffer
@framebuffer.cl
🐺, with horns. 🇨🇱 🏳️‍🌈 | 28
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🌐 https://framebuffer.cl
🏗️ author of https://bimcaster.com @ https://bsky.app/profile/bimcaster.com
🏢 (building)architect/data analyst/software dev
laser goes nyooooooom #badge

[Done at @amaqueta on Instagram]
November 19, 2025 at 9:29 PM
It can do QR codes now!
November 7, 2025 at 2:58 AM
Here's the QR part:
November 6, 2025 at 6:13 AM
Update on the #badge:
- now supports text and QR code generation
- it now runs a library that adds a buuuuuunch of things, like drawing shapes
November 6, 2025 at 6:13 AM
#badge progress:
November 4, 2025 at 1:33 AM
📝 On day 6: well, more modelling. I have a new idea for a map, gonna have to rig up and try. I need to get to gameplay rn 
#gamedev #indiedev #PirateJam
January 24, 2025 at 3:10 PM
📝 On day 5: started to model the map and try some ideas out. I found it's a little bit cramped, so I'll try another idea today!
#gamedev #indiedev #PirateJam
January 23, 2025 at 4:05 PM
📝 On day 4: I started doing the 3D modelling for the map itself. Gonna go with the same style I've been perfecting since I did my first game back in September. It's easier now that I have all the boilerplate done.
#gamedev #indiedev #PirateJam
January 22, 2025 at 6:18 PM
📝 On day 3: ...well I started from scratch. Why? I was spending way too much time trying to make some basic things. I felt that I would be able to go faster if I went with something tried and tested. So, this is the new game, I guess.
#gamedev #indiedev #PirateJam
January 22, 2025 at 5:18 PM
📝 On day 2: the game started to come alive! I did the code for the tilework and some basic movement between tiles.
#gamedev #indiedev #PirateJam
January 22, 2025 at 4:17 PM
📝 On day 1: dev work on graphics started. The style: isometric tile-based 2D graphics, for a second-person game. You are controlling yourself from above.
#gamedev #indiedev #PirateJam
January 22, 2025 at 3:15 PM