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Framebuffer
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🐺, with horns. 🇨🇱 🏳️‍🌈 | 28
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🌐 https://framebuffer.cl
🏗️ author of https://bimcaster.com @ https://bsky.app/profile/bimcaster.com
🏢 (building)architect/data analyst/software dev
laser goes nyooooooom #badge

[Done at @amaqueta on Instagram]
November 19, 2025 at 9:29 PM
you know it's gonna get serious when you get the CAD software out.
November 15, 2025 at 3:44 AM
so, I had this issue where I moved the lines from Affinity to AutoCAD... and they were all destroyed. So I had to redo a lot of the badge
November 15, 2025 at 3:43 AM
#badge ready to print!
November 11, 2025 at 11:31 AM
If you wanna check out the progress on my #badge (and check what I've been doing with the display itself), I opened up the repo: github.com/Framebuffers... #furcon #safe2026
GitHub - Framebuffers/badge: Code for my furcon badge
Code for my furcon badge. Contribute to Framebuffers/badge development by creating an account on GitHub.
github.com
November 7, 2025 at 2:58 AM
Update on the #badge:
- now supports text and QR code generation
- it now runs a library that adds a buuuuuunch of things, like drawing shapes
November 6, 2025 at 6:13 AM
this one's gonna be the Experience(tm) of all time.

(thanks @kiwa.space for being the bestestetstst ever)
November 5, 2025 at 7:14 PM
#badge progress:
November 4, 2025 at 1:33 AM
here's the start of my next adventure:

making my new badge for #SAFE2026 !

so, here's the first piece:
October 23, 2025 at 2:36 AM
bro I was trying to game
July 29, 2025 at 7:05 PM
un-un-unraveling #art #vectorart
July 25, 2025 at 1:31 AM
me vs myself
July 22, 2025 at 4:14 AM
squish that cat
July 20, 2025 at 9:40 PM
launching a professional blog at bimcaster.com (and on bsky at bsky.app/profile/bimc...)

it's about a niche in arch called "BIM (building information modelling".

probably gonna post other more "normal" posts here
BIMcaster
bimcaster.com
July 10, 2025 at 4:48 AM
and, for the nth time, gonna be *rebranding* to more "varied" content, mostly more techy stuff.

consider unfollowing, thanks.
July 10, 2025 at 4:27 AM
why touch grass when you can touch glass #apple #liquidglass
June 10, 2025 at 10:17 AM
guess who absolutely annihilated its website database and didn't notice until now:

this is not supposed to be this low.

I have to piece together a backup from several sources and **I HOPE** that it has at least up to the last devlog.

My most sincere: apologies.
April 18, 2025 at 1:28 AM
WOO 🥳🎉 100 FOLLOWERS AAAAA
Thank you vvvv much to everyone that likes what I do (with lots of love and care)

Let's keep this going, with more games and creative things. I love this and I'm glad you do too.

Love y'all

-frame

#100followers #milestone #gamedev
February 25, 2025 at 1:19 PM
I made *detailed and simple* instructions for a GitHub Workflow that automatically deploys Godot games to @itch.io. They go from *what is a workflow* to having your game up and running! #gamedev #indie #indiedev #gamedevtools #devtools github.com/Framebuffers...
GitHub - Framebuffers/godot-itch-deploy: A GitHub Workflow to deploy a game from a repository directly to itch.io. Detailed instructions on how to use it are included.
A GitHub Workflow to deploy a game from a repository directly to itch.io. Detailed instructions on how to use it are included. - Framebuffers/godot-itch-deploy
github.com
February 18, 2025 at 9:53 PM
i went to college for 8 years to do this:

#sims #simsultimatecollection
February 15, 2025 at 3:48 AM
Want to know why my #PirateJam went so wrong? I *finally* made the postmortem/devlog for Manipulation: the game that went so bad, it ended up with me in the ER: framebuffer.xyz/a-game-jam-b...

#gamedev #indie #devlog #postmortem #indiedev
A game jam brought me to the ER (I'm fine): Manipulation post-mortem
Yes, I am fine. This is not a post-mortem on myself (yet). However, the way I dealt with this, wasn't. And no matter how much you want to become a game developer, this is a warning that crunch is not ...
framebuffer.xyz
February 12, 2025 at 4:38 AM
I had this #vgm moment where I was listening to #TheSims 1 music, and then Build Mode Song 5 appeared.

I legit teared up a bit, cause it's one of those songs that makes you stop and say: what the hell happened? Indeed it's like rebuilding after a fire in your life.

www.youtube.com/watch?v=F2MF...
The Sims Soundtrack: Building Mode 5
YouTube video by andyserkis
www.youtube.com
February 8, 2025 at 1:45 AM
Reposted by Framebuffer
I can't express how many weird quirks popped up while developing the mobile port, but it's coming! Hopefully it will release by the end of the month!

#gamedev #indiegames #godot #pixelart #zelda #zeldalike
February 5, 2025 at 4:24 PM
Reposted by Framebuffer
After a month of work animating walk cycles, you can now talk to your crush and your mom in my game. Which I guess makes it an indie horror :') #gamedev
February 6, 2025 at 7:32 PM
Have footage for the rest of the jam, the whole process documents and a 80% build of the game, running on itch. Not going to release it. I'm going to write a #gamejam #postmortem and a video about it, to launch my YT channel.

Stay tuned for uhhh, gaming! I guess...
January 30, 2025 at 5:50 PM