Fotts
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fotts.bsky.social
Fotts
@fotts.bsky.social
They/Them
VGM composer by trade | SF6 nerd | otter to the core
dragon drop, abyssal, various
personal account: posts and shares may not always be your cup of tea and/or weird
please do not follow if under 18
TG: @FottsOtts
https://fottsmusic.com
older christmas track for dragon drop that i'm still really proud of - jokingly titled Melon Saves Christmas! i don't do fully orchestral arrangements very often, so i wanted to take this opportunity to go all out on it. #vgm
December 13, 2025 at 5:49 AM
track from the beginning of 2024 that i'm still really happy about, one of my favorites from the album - Pipe Dream! #vgm
December 1, 2025 at 11:07 PM
this character fuckin rules
November 17, 2025 at 10:41 AM
actually pretty easy to do
October 29, 2025 at 6:32 AM
still not done messing with this concept

guaranteed HP TK feint invuln vs. mai's safe dive followup (anything from -1 to -3) using a framekill

always at least +10
October 26, 2025 at 6:35 AM
welcome back sf4 c. viper invincibility frames
October 15, 2025 at 10:28 AM
oh wait i guess i can just do this for free with the install, huh
October 15, 2025 at 9:19 AM
pure catharsis
October 15, 2025 at 9:03 AM
welcome back c. viper
October 15, 2025 at 8:57 AM
new tunes! another track for the same project as the previous one i posted, hence the similar vibes! the environment for this one might involve more sand and ocean, however #vgm
September 30, 2025 at 1:03 AM
new tunes! something i've done for a team battle game with a silly, "game show obstacle course" vibe

#vgm
September 16, 2025 at 6:43 AM
finished version of an earlier WIP! don't think i can talk about what it's for just yet, but i had a ton of fun putting it together. #vgm
July 9, 2025 at 9:37 PM
i wonder what this WIP could be for?
June 23, 2025 at 2:29 AM
here's the much easier, much less interesting microwalk combo. 5MP>MP adds two hits of scaling and i think it should probably be avoided in drive rush combos unless it's necessary (like after the microwalk here).
June 6, 2025 at 11:16 PM
small microwalk optimization from a DRC. probably not worth going for since it's much more difficult than DR 2HP, microwalk 5MP>MP.

5HK isn't possible after a drive rush cancel from 5MP>MP, and you're left out of range for the 5MK>HK target combo launcher after DR 2HP.
June 6, 2025 at 11:06 PM
she can do level 1, level 1, DP
but she can also do level 1, OD Rhino Horn, level 2
June 4, 2025 at 2:45 PM
that's a big kick
June 4, 2025 at 1:56 PM
something to note is that you're technically really minus after lynx whirl here. it's fake and can be jabbed out of.

however, you can force a +9 trade with a wakeup 4f using MP Whirl -> LK (and it's +1 oB as well)
June 4, 2025 at 1:25 PM
meaty setups for mallet smash (same one as in the first one), 6MK, and 2MK
June 4, 2025 at 12:35 PM
okay it is time for me to go to bed but i snuck in a little time to figure out some stuff

- meaty mallet smash (the regular one, not the powered up one)
- low after lynx song
- throw after lynx whirl
- throw bait after lynx whirl
- side switch lynx whirl because why not
June 4, 2025 at 12:32 PM
j HP no longer adds to the juggle count as far as i can tell so that's pretty fun
June 4, 2025 at 8:24 AM