Jare Thomas
fother.bsky.social
Jare Thomas
@fother.bsky.social
Pixel Artist/Indie Game Dev
Fotherland, Web-based RPG Fighter in Development.
fotherland.com
The internal window widget set it used was a cleaner version than what would later be released with Windows 95.
April 25, 2025 at 10:31 AM
It's a troll sock.
April 20, 2025 at 6:43 PM
I find the best thing when encountering this at restaurants is to not intervene and to just give garbage families their space. It's also a golden hall pass for talking louder at my table while coloring on my placemat with the restaurant's last pack of terrible crayons the waitress slipped me.
April 15, 2025 at 3:29 PM
Many have stopped wearing the Hawaiian shirt because they don't want to be confused for Boogaloos.
April 13, 2025 at 12:45 AM
No, it made me leave. One day I woke up and had a vague message that my account was disabled, and when I tried to appeal to at least figure out why, within microseconds, Meta AI doubled down. Zuck has removed human reviewers from FB, and doing that to its users as well. I still have IG oddly.
April 11, 2025 at 11:18 AM
* @kartoonistkelly.bsky.social in the corner saying "Roblox of ICE!" *
March 29, 2025 at 4:27 AM
It was excellent seeing them in Greensboro the other day and worth the drive from Durham! Just good peeps 🤌🏼
March 22, 2025 at 7:21 PM
I know a few French musicians who make pilgrimages to Costco when they're here to load up on Kirkland wine for their tour buses. They say it's really good wine, but I feel they're doing schtick, because these same individuals make a point to buy BK Croissan'wich when they're here.
March 14, 2025 at 12:47 PM
@stellohexis.bsky.social @dusktactics.bsky.social It is very fun and satisfying! Also interactive tile classes other than just the collision are a joy and a thief of time exploring their flexible uses. 🤌🏼✨
November 23, 2024 at 4:16 PM
For a golden moment my brain was like "okay, rotate the tile array, swap out the tileset", then I realized I realized how that might thwart some of my lazy layering tricks and necessitate iso or ortho. That had to be frustrating but fun and rewarding to tackle.
November 22, 2024 at 2:55 PM
That is very satisfying to watch!
November 20, 2024 at 7:16 PM
Yeah since this is entirely a browser based engine, I have to optimize as much as I can without multiple reads to the offscreencanvas each frame. The res is at minimum 320 x 569 + any extra viewport, but adding in particle fx and tracking each one's pos and life each frame is gonna be a perf yucky.
November 20, 2024 at 7:03 PM
I went digging... did you mean regular rotation, character sprite orientation rating, or that nifty character selection carousel you've got?
November 19, 2024 at 3:50 AM
I got into my own headspace and realized tracing the pixels was silly. I'll add a 2nd sprite layer below the structure layer, still do my hitbox rel check, slice the sprite by the tile grid, and paint the slices blocked by the z tiles to that 2nd sprite layer, and those that aren't to the 1st. Yay!
November 19, 2024 at 3:47 AM
I'm applying a z val to tiles in my tilesets, multiplying the z by 32px, and if num is greater than the bottom of a sprite hitbox with a draw area that clips over the tile, trace the tile and remove the overlapping pixels from the sprite's buffer before drawing it to the canvas.
November 16, 2024 at 5:01 PM
Wow, Bsky likes to lossy images.
November 16, 2024 at 3:59 PM