Jare Thomas
fother.bsky.social
Jare Thomas
@fother.bsky.social
Pixel Artist/Indie Game Dev
Fotherland, Web-based RPG Fighter in Development.
fotherland.com
No, it made me leave. One day I woke up and had a vague message that my account was disabled, and when I tried to appeal to at least figure out why, within microseconds, Meta AI doubled down. Zuck has removed human reviewers from FB, and doing that to its users as well. I still have IG oddly.
April 11, 2025 at 11:18 AM
It hasn't gotten warm enough to plant my lotuses, so at night the gold fish like to relax in the pot. Even if I lower the water to the pot's edge, they will flip themselves into it to get in there.
April 11, 2025 at 2:52 AM
Grizmo, a beloved character from the 80s, but not to you. You see it for the raunchy horror that it is, and it sees you, and it'll get you SkiFree Abominable Snowman style if you leave the safety of your neighborhood. #fotherland #indiegame #gamedev #pixelart #retrogame
March 29, 2025 at 8:15 PM
The urge to copy over more to my public dev environment than just a glorified bubble popper is killing me, but I want to be patient and get some kinda playable appetizer out and not just a mere curiosity. 😩 #indegamedev #jrpg #fotheland
December 16, 2024 at 8:07 PM
I got into my own headspace and realized tracing the pixels was silly. I'll add a 2nd sprite layer below the structure layer, still do my hitbox rel check, slice the sprite by the tile grid, and paint the slices blocked by the z tiles to that 2nd sprite layer, and those that aren't to the 1st. Yay!
November 19, 2024 at 3:47 AM
Anyone who has ever created their own engine for a 2D game whether orthogonal, isometric, or oblique has certainly ran into the time consuming problem of sprites walking in front of or behind a tile structure and how to handle that. #indieDev #indiegame #gamedev #screenshotsaturday #pixelart
November 16, 2024 at 3:58 PM