Robbert Prins
foppygames.bsky.social
Robbert Prins
@foppygames.bsky.social
Hobbyist game developer
The player can now throw items in my #turnbased game, but it will not hit monsters yet, just the wall.
February 6, 2025 at 9:17 PM
I added an animation system to my turn based roguelike. Now it is easier to see how an item moves from one location to another. Next I plan to add sequencing of messages and animations, so results of actions can be presented to the player step by step instead of all at once.
January 27, 2025 at 9:15 PM
My roguelike uses a simple line of sight system: the room you are in is visible, and from a doorway both rooms are visible. This suits the room layout which is made using 'binary space partitioning', giving only rectangular rooms.
December 1, 2024 at 9:26 AM