Clinton Shepherd
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foolhardygames.bsky.social
Clinton Shepherd
@foolhardygames.bsky.social
Senior Game Designer at Mighty Games (Keywords). Coffee, game dev and painting minis, in no particular order... (he/him)
Just put out a little update to "The Bridge" as there were a few extra features I thought I could squeeze into my #pico8 cart!

You can check it on...
Itch; foolhardygames.itch.io/the-bridge
Lexaloffle; www.lexaloffle.com/bbs/?tid=148...
October 4, 2025 at 7:13 AM
"The Bridge", my short, arcade-y, tower-defense-like is now up on @itch.io for anyone to play; foolhardygames.itch.io/the-bridge

Use your limited crew of three to defend against an ever encroaching enemy until the infernal BRIDGE can be destroyed!
#pico8 #gamedev
September 8, 2025 at 7:42 AM
It's been a while, but I've still been working on adding new stuff to "The Bridge". There's now an endless mode that scores points for each enemy you take out, so the longer you can survive the more points you get! #pico8 #gamedev
September 4, 2025 at 10:58 AM
Adding some new abilities to my #pico8 game The Bridge. Fun stuff like "Mimic" that randomly copies a crew member's ability whenever they swap position with them. Or "Skill Sharer", that applies one random ability from a crew member to the entire team.
Will this break the game? Almost definitely 😅
July 15, 2025 at 11:57 AM
I've been adding some special enemies to my #pico8 game to provide a little bit more of a challenge. These are probably my two favourites so far; an enemy that summons and invulnerable wall of googly eyes, and another that pressures the player by advancing EVERY turn (instead of every 2nd turn).
June 20, 2025 at 8:44 AM
My complete overhaul of my #pico8 game "The Bridge" is almost at feature parity with the first demo/prototype! It's still missing sounds and mouse support, but I've added bunch extra features and optimisations, including the ability to choose skill upgrades (instead of just randomly assigning one).
May 24, 2025 at 8:48 AM
For anyone curious, this is what the game initially looked like (and you can actually go and play little demo of it in this state over here; www.lexaloffle.com/bbs/?tid=148...)
May 5, 2025 at 12:46 PM
I particularly like the inverted colours on the enemies on this one. Not quite sure about the player characters in either option though
May 5, 2025 at 12:46 PM
Spent the weekend putting my basic pixel art skills to the test doing a complete visual overhaul of my little #pico8 game "The Bridge". Still haven't quite decided which exact elements/approaches from these two examples I want to use, but I feel like I'm getting somewhere...
May 5, 2025 at 12:46 PM
The end game for The Bridge is looking pretty hectic now with all the special abilities in (and some basic visual fx) #Pico8
March 13, 2025 at 10:59 AM
Adding more little improvements and special abilities to my #Pico8 prototype "The Bridge". Still going to need a bunch of balancing/tuning and whole lot of polish (sound,fx,etc), but the basic structure is mostly there.
March 10, 2025 at 3:12 AM
Been sneaking in more time for #pico8 this week, and have reworked the overall layout and added a whole bunch of little features. I'm giving this little prototype the working title of "The Bridge"
February 23, 2025 at 4:06 AM