Clinton Shepherd
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foolhardygames.bsky.social
Clinton Shepherd
@foolhardygames.bsky.social
Senior Game Designer at Mighty Games (Keywords). Coffee, game dev and painting minis, in no particular order... (he/him)
I'm mostly just mocking up visuals and working out the layout at the moment, but I've started tentative steps towards my next little #pico8 project; an attempt to revisit a board game prototype I made about ten years ago that I originally didn't think would work digitally, but now...
October 26, 2025 at 5:22 AM
A: So we kinda fumbled that last one, but we need to name another coffee. What you got?

B: “Mosaic”, sir.

A: Ah! Many different flavours coming together to create an amazing coffee. Fantastic!
What sort of coffee is it?

B: Single Origin?

A: …this is why people think we’re wankers
October 23, 2025 at 4:21 AM
A: What we calling our new wanky overpriced coffee?

B: “Orthdox”, sir

A: Love it! It sounds strict, traditional, singular. Do we have a slogan?

B: Not yet sir

A: Ah well, just slap something vaguely relevant on there. Can’t see how we’d fuck this up now…

#CafeNarrativeDissonance
October 8, 2025 at 5:12 AM
There's x2 new Game Modes, Nightmare (extra hard mode), and Daily Assault (a daily challenge that defines specific order of skill drops and enemy spawns).

The Mimic and Share Skill abilities I did a while back are finally in, which will absolutely cause chaos ...and probably wont break anything?
October 4, 2025 at 7:13 AM
Just put out a little update to "The Bridge" as there were a few extra features I thought I could squeeze into my #pico8 cart!

You can check it on...
Itch; foolhardygames.itch.io/the-bridge
Lexaloffle; www.lexaloffle.com/bbs/?tid=148...
October 4, 2025 at 7:13 AM
Decided to grab myself a cheeky Sunday evening beer without paying attention and…
September 28, 2025 at 11:47 AM
I have been enjoying a lot of rad #pico8 games lately, but “From Rust to Ash” has been an absolute standout. I also had to share my first successful run as I felt I needed to record this achievement somewhere! 😆
September 9, 2025 at 10:05 PM
"The Bridge", my short, arcade-y, tower-defense-like is now up on @itch.io for anyone to play; foolhardygames.itch.io/the-bridge

Use your limited crew of three to defend against an ever encroaching enemy until the infernal BRIDGE can be destroyed!
#pico8 #gamedev
September 8, 2025 at 7:42 AM
It's been a while, but I've still been working on adding new stuff to "The Bridge". There's now an endless mode that scores points for each enemy you take out, so the longer you can survive the more points you get! #pico8 #gamedev
September 4, 2025 at 10:58 AM
Organising a weekend away at a beachside hut in the middle of winter seemed like a real risky proposition and I was fully prepared to huddle inside the entire time if necessary. But we somehow lucked into some incredible weather!
August 2, 2025 at 12:03 PM
When we moved into our place my partner bemoaned the boring white walls common in modern houses these days. So we hatched a plan to do SOMETHING if we got the place repainted. It’s taken us two years and several attempts to find a painter, but we are stoked with the results
July 27, 2025 at 2:23 AM
Went and saw The Hives play at the Forum last night and it was an absolute banger of a show! Easily my favourite band to see live
July 20, 2025 at 2:38 AM
Adding some new abilities to my #pico8 game The Bridge. Fun stuff like "Mimic" that randomly copies a crew member's ability whenever they swap position with them. Or "Skill Sharer", that applies one random ability from a crew member to the entire team.
Will this break the game? Almost definitely 😅
July 15, 2025 at 11:57 AM
I've been adding some special enemies to my #pico8 game to provide a little bit more of a challenge. These are probably my two favourites so far; an enemy that summons and invulnerable wall of googly eyes, and another that pressures the player by advancing EVERY turn (instead of every 2nd turn).
June 20, 2025 at 8:44 AM
My complete overhaul of my #pico8 game "The Bridge" is almost at feature parity with the first demo/prototype! It's still missing sounds and mouse support, but I've added bunch extra features and optimisations, including the ability to choose skill upgrades (instead of just randomly assigning one).
May 24, 2025 at 8:48 AM
I seem to be acquiring more little machines to run my little #pico8 projects on!

A big thanks to @kosmologyb.bsky.social for gifting this PocketChip, it’s a neat little piece of kit!
May 24, 2025 at 1:22 AM
For anyone curious, this is what the game initially looked like (and you can actually go and play little demo of it in this state over here; www.lexaloffle.com/bbs/?tid=148...)
May 5, 2025 at 12:46 PM
I particularly like the inverted colours on the enemies on this one. Not quite sure about the player characters in either option though
May 5, 2025 at 12:46 PM
Spent the weekend putting my basic pixel art skills to the test doing a complete visual overhaul of my little #pico8 game "The Bridge". Still haven't quite decided which exact elements/approaches from these two examples I want to use, but I feel like I'm getting somewhere...
May 5, 2025 at 12:46 PM
It was tough going using the arrow keys on my laptop, but I managed to just edge out the default high score! Really neat mechanics! I loved the tension between preserving my ship and keeping the beast alive. I only managed to get the beast to rage out once, but it was awesome when it happened!
April 19, 2025 at 4:57 AM
It's DONE! (sort of). I've gotten my first #pico8 game "The Bridge" to a playable state and you can go and play it NOW over at; www.lexaloffle.com/bbs/?tid=148...

I'm expecting to keep iterating on this and refining it in the future so feedback and suggestions are certainly welcome!
March 23, 2025 at 10:57 AM
The end game for The Bridge is looking pretty hectic now with all the special abilities in (and some basic visual fx) #Pico8
March 13, 2025 at 10:59 AM
Adding more little improvements and special abilities to my #Pico8 prototype "The Bridge". Still going to need a bunch of balancing/tuning and whole lot of polish (sound,fx,etc), but the basic structure is mostly there.
March 10, 2025 at 3:12 AM
Getting a bit more serious about this whole #Pico8 thing
February 27, 2025 at 11:31 AM
Been sneaking in more time for #pico8 this week, and have reworked the overall layout and added a whole bunch of little features. I'm giving this little prototype the working title of "The Bridge"
February 23, 2025 at 4:06 AM