👨🚀Developing a short puzzle game about a lost astronaut
📍Malmö
Portfolio:
https://carlsvard.wixsite.com/portfolio
if ten million fireflies
if ten million fireflies
Here's a little prototype for responsive fireflies, avoiding the player. Feels quite nice to interact with and adds a lot of life to the world.
#indiegame #gamedev
Here's a little prototype for responsive fireflies, avoiding the player. Feels quite nice to interact with and adds a lot of life to the world.
#indiegame #gamedev
if ten million fireflies
if ten million fireflies
#indiegame #gamedev
#indiegame #gamedev
I would probably not use that node for this scenario and instead use something like this. Or do you need to use GetRandomReachblePointInRadius?
I would probably not use that node for this scenario and instead use something like this. Or do you need to use GetRandomReachblePointInRadius?
Carrying a Keystone with the attribute Preserve calms down to unstable environment, the planet doesn't really want you there - but having a little part of it with you helps.
#Indiedev #solodev #UnrealEngine #puzzle
Carrying a Keystone with the attribute Preserve calms down to unstable environment, the planet doesn't really want you there - but having a little part of it with you helps.
#Indiedev #solodev #UnrealEngine #puzzle
Thank you for watching! 🍻
#indiegame #solodev #voxel #UE5
Thank you for watching! 🍻
#indiegame #solodev #voxel #UE5
Held objects now follow the motion of the voxel characters proc anims. Giving it all a little bit more life. A big commit, but happy where it is going!
#gamedev #indiedev #procgen #UnrealEngine
Held objects now follow the motion of the voxel characters proc anims. Giving it all a little bit more life. A big commit, but happy where it is going!
#gamedev #indiedev #procgen #UnrealEngine
Spent a lot of time and effort making the carried object collision feel smooth together with the character movement and preventing it from clipping into geometry.
Happy with the result!
#indiedev #gamedev #solodev #UnrealEngine
Spent a lot of time and effort making the carried object collision feel smooth together with the character movement and preventing it from clipping into geometry.
Happy with the result!
#indiedev #gamedev #solodev #UnrealEngine
#indiedev #gamedev #solodev #UnrealEngine #puzzle
#indiedev #gamedev #solodev #UnrealEngine #puzzle
#indiedev #gamedev #solodev #UnrealEngine
#indiedev #gamedev #solodev #UnrealEngine
#indiedev #gamedev #UnrealEngine #GeometryScript
#indiedev #gamedev #UnrealEngine #GeometryScript
#gamedev #indiedev #UnrealEngine
#gamedev #indiedev #UnrealEngine
#gamedev #indiedev #leveldesign
#gamedev #indiedev #leveldesign
Made some good progress for the procedural animations using a control rig, for my little voxel character. Can now take smaller steps when turning in place, based on the input velocity.
#gamedev #UnrealEngine5 #magicavoxel #indiedev
Made some good progress for the procedural animations using a control rig, for my little voxel character. Can now take smaller steps when turning in place, based on the input velocity.
#gamedev #UnrealEngine5 #magicavoxel #indiedev
#gamedev #indiedev #UnrealEngine
#gamedev #indiedev #UnrealEngine
This is coming along nicely! I'm using the distance between the character and the object as an alpha to scrub through a sequence with a cached chaos simulation.
#gamedev #indiedev #UnrealEngine
This is coming along nicely! I'm using the distance between the character and the object as an alpha to scrub through a sequence with a cached chaos simulation.
#gamedev #indiedev #UnrealEngine
#gamedev #UnrealEngine #indiedev
#gamedev #UnrealEngine #indiedev
These will be an integral part of the planetary missions, connecting your spaceship with the surface of the planet.
#gamedev #UnrealEngine
These will be an integral part of the planetary missions, connecting your spaceship with the surface of the planet.
#gamedev #UnrealEngine
Been a challenge to design the ship, and making sure all gameplay components are close enough, so navigating the ship doesn't feel tedious.
#UnrealEngine #gamedev
Been a challenge to design the ship, and making sure all gameplay components are close enough, so navigating the ship doesn't feel tedious.
#UnrealEngine #gamedev