Florent Fortat
florentfortat.bsky.social
Florent Fortat
@florentfortat.bsky.social
He/Him

Wishlist Idle Circles - https://steampowered.com/app/3487410

Game dev, freelance, some projects in the works
Loves Typescript, Works in C#

Streams: https://twitch.tv/florentfortat
Multiviewer: https://multiviewer.fortat.fr
Check out Idle Circles' demo now available on steam! You can also wishlist the game if it's your jam, and watch the trailer to get the vibe.
store.steampowered.com/app/3487410/...

#indiegame #idlegame #idler #madewithunity #gamedev
February 7, 2025 at 4:43 PM
Today's work: adding particles on circles explosion to pick them with the mouse, adding more color and visual feedback. I still need to add a trail and adjust the particle amount based on the reward per circle.
I've hesitated leaving the particles white but I think I prefer when they're colored.
January 23, 2025 at 8:50 PM
The latest additions to my idle game: UI to see fragments earned at the bottom and and the store to add balls based on coins earned at the top left. You can also see the new trail effect behind the balls, thank you @shidygames.com for the help on this!
Next to come, upgrade screen
January 22, 2025 at 3:42 PM
Finally, I've added a shield when colliding with destroyer projectiles or walls. Either a shield on the ball or as an AoE for other balls. And also an AoE to slow down projectiles. I'll need to add visual effects to them to read the effects better.

What do you think about these gameplay effects?
January 15, 2025 at 10:50 PM
Then, there is the split upgrade where a ball will split when completing a circle and then the first of the two to complete another will split, the second one will autodestroy. This way it gives a boost without getting things out of hand.
January 15, 2025 at 10:50 PM
I also added some upgrade effects I can easily tweak. First, I can now control balls own speed and boost their speed with an area of effect. Balls can zoom all around the area! They can also fill the circles faster.
January 15, 2025 at 10:50 PM
Been making some progress on my idle game the past few weeks. I've tweaked a but the neon feel with some bloom. I think I'll try to improve it at some point by making the main closer to white and increase the bloom effect. Any other idea on making it feel better?
January 15, 2025 at 10:50 PM
I'm working on an idle game based on an old jam game. Still got work to do on the game design but I already have a glimpse of the visual I'm aiming for.

Gonna try to post some updates along the way.
December 12, 2024 at 4:08 PM