Florent Fortat
florentfortat.bsky.social
Florent Fortat
@florentfortat.bsky.social
He/Him

Wishlist Idle Circles - https://steampowered.com/app/3487410

Game dev, freelance, some projects in the works
Loves Typescript, Works in C#

Streams: https://twitch.tv/florentfortat
Multiviewer: https://multiviewer.fortat.fr
Slowly but it is. Thanks for asking. Took some delay but still aiming release for 2025
August 21, 2025 at 11:46 PM
Well, I had never used trail renderers, so there is that 😄. Thanks for the suggestion and for your support 😊
January 22, 2025 at 7:17 PM
I meant Debug.Assert (docs.unity3d.com/6000.0/Docum...), it can be used in any script and it logs as an error. Could be seen as a shorthand to "if (!cond) Debug.LogError(msg)"

I mostly use it in Awake/Start to check if all references and setup is there and with sensible values.
January 16, 2025 at 9:46 PM
Not really, I use the built-in Log, LogWarning and LogError so that I can filter them. At most I add the classname when I have similar logs in multiple classes. I also use Assert to check for setup errors.
January 16, 2025 at 9:28 PM
Finally, I've added a shield when colliding with destroyer projectiles or walls. Either a shield on the ball or as an AoE for other balls. And also an AoE to slow down projectiles. I'll need to add visual effects to them to read the effects better.

What do you think about these gameplay effects?
January 15, 2025 at 10:50 PM
Then, there is the split upgrade where a ball will split when completing a circle and then the first of the two to complete another will split, the second one will autodestroy. This way it gives a boost without getting things out of hand.
January 15, 2025 at 10:50 PM
I also added some upgrade effects I can easily tweak. First, I can now control balls own speed and boost their speed with an area of effect. Balls can zoom all around the area! They can also fill the circles faster.
January 15, 2025 at 10:50 PM
I've made a few small updates to the tool.
Most importantly, for now I've removed the use of the JS tool from twitch that allowed to access the twitch player's settings. That was slowing down everything a lot.
Now you have better performances but can't batch set video quality. Will look into it.
December 19, 2024 at 12:56 PM