www.flatgub.dev
I haven't mapped for source in like 8 years but a handful of entities is enough for it to already feel like home again
#godot #gamedev #trenchbroom
I haven't mapped for source in like 8 years but a handful of entities is enough for it to already feel like home again
#godot #gamedev #trenchbroom
#godot #indiedev #trenchbroom
#godot #indiedev #trenchbroom
I'm getting silly with the colours here for testing but this does let me do more interesting things with interiors
#godot #trenchbroom
I'm getting silly with the colours here for testing but this does let me do more interesting things with interiors
#godot #trenchbroom
#godot #gamedev
While there's no UI for it yet, remappable inputs are now implemented. A side-effect of allowing any valid key or mouse input for any action is that you can now bind jump to mouse scrolling, which has... consequences.
I don't know whether i'll fix this or not ;)
#godot
While there's no UI for it yet, remappable inputs are now implemented. A side-effect of allowing any valid key or mouse input for any action is that you can now bind jump to mouse scrolling, which has... consequences.
I don't know whether i'll fix this or not ;)
#godot
For saving, I have an "Options" autoload which abstracts over ConfigFile and provides stuff like saving/loading/signals on change/etc
For saving, I have an "Options" autoload which abstracts over ConfigFile and provides stuff like saving/loading/signals on change/etc
Behold the fruits of my labour! A modular settings menu! Saves to disk and everything! And some actual UI design instead of hastily thrown together shapes! I'm starting to get the hang of containers and theming #godot #gamedev
#gamedev #trenchbroom #godot
#gamedev #trenchbroom #godot
behold my crude test map for this mode #gamedev #godot
#ldjam #ld58 #gamedev #godot #gameaudio
#ldjam #ld58 #gamedev #godot #gameaudio
hopefully one day i can manage a second one ~w~
hopefully one day i can manage a second one ~w~
#pixelcomposer #gamedev
#pixelcomposer #gamedev
I'm having fun at least, thats what counts :D
#ldjam #ld57 #godot #gamedev