🌎 Our planet has thousands of worlds. Some are real. Others unreal.
⚒️ This is how you live in infinite ones.
🎮 Narrative Designer
👾 Game Writer
📚 Writer
📸 https://instagram.com/flagrare
E a noite engoliu o resto.
Fumaça: uma velha história, agora republicada.
www.flagrare.com.br/p/fumaca
E a noite engoliu o resto.
Fumaça: uma velha história, agora republicada.
www.flagrare.com.br/p/fumaca
Mas acabei ouvindo uma voz na floresta.
Contagem: meu primeiro conto publicado no blog de ficção renascido.
Histórias são lar. E hoje, abro o meu.
🇧🇷 Você pode ler no idioma original aqui:
www.flagrare.com.br/p/contagem
Mas acabei ouvindo uma voz na floresta.
Contagem: meu primeiro conto publicado no blog de ficção renascido.
Histórias são lar. E hoje, abro o meu.
🇧🇷 Você pode ler no idioma original aqui:
www.flagrare.com.br/p/contagem
Game Programming in C++ (528 pg)
by Sanjay Madhav
▰▱▱▱▱▱▱▱▱▱ 5%
Game Programmin Patterns (354 pg)
by Robert Nystrom
▰▱▱▱▱▱▱▱▱▱ 7%
Game Engine Architecture, 3rd Edition (1240 pg)
by Jason Gregory
▰▱▱▱▱▱▱▱▱▱ 7%
Game Programming in C++ (528 pg)
by Sanjay Madhav
▰▱▱▱▱▱▱▱▱▱ 5%
Game Programmin Patterns (354 pg)
by Robert Nystrom
▰▱▱▱▱▱▱▱▱▱ 7%
Game Engine Architecture, 3rd Edition (1240 pg)
by Jason Gregory
▰▱▱▱▱▱▱▱▱▱ 7%
by Sanjay Madhav
▰▱▱▱▱▱▱▱▱▱ 4%
Game Programming Patterns (354 pg)
by Robert Nystrom
▰▱▱▱▱▱▱▱▱▱ 7%
Game Engine Architecture, 3rd Edition (1240 pg)
by Jason Gregory
▰▱▱▱▱▱▱▱▱▱ 7%
by Sanjay Madhav
▰▱▱▱▱▱▱▱▱▱ 4%
Game Programming Patterns (354 pg)
by Robert Nystrom
▰▱▱▱▱▱▱▱▱▱ 7%
Game Engine Architecture, 3rd Edition (1240 pg)
by Jason Gregory
▰▱▱▱▱▱▱▱▱▱ 7%
github.com/Flagrare/cpp...
github.com/Flagrare/cpp...
by Sanjay Madhav
▰▱▱▱▱▱▱▱▱▱ 4%
Game Programmin Patterns (354 pg)
by Robert Nystrom
▰▱▱▱▱▱▱▱▱▱ 7%
Game Engine Architecture, 3rd Edition (1240 pg)
by Jason Gregory
▰▱▱▱▱▱▱▱▱▱ 7%
by Sanjay Madhav
▰▱▱▱▱▱▱▱▱▱ 4%
Game Programmin Patterns (354 pg)
by Robert Nystrom
▰▱▱▱▱▱▱▱▱▱ 7%
Game Engine Architecture, 3rd Edition (1240 pg)
by Jason Gregory
▰▱▱▱▱▱▱▱▱▱ 7%
by Sanjay Madhav
▰▱▱▱▱▱▱▱▱▱ 3%
Game Programmin Patterns (354 pg)
by Robert Nystrom
▰▱▱▱▱▱▱▱▱▱ 5%
Game Engine Architecture, 3rd Edition (1240 pg)
by Jason Gregory
▰▱▱▱▱▱▱▱▱▱ 5%
by Sanjay Madhav
▰▱▱▱▱▱▱▱▱▱ 3%
Game Programmin Patterns (354 pg)
by Robert Nystrom
▰▱▱▱▱▱▱▱▱▱ 5%
Game Engine Architecture, 3rd Edition (1240 pg)
by Jason Gregory
▰▱▱▱▱▱▱▱▱▱ 5%
I will try to read a bit of GEA before bed, but not sure I will progress much.
I will try to read a bit of GEA before bed, but not sure I will progress much.
Quest: BUILD MY TINY GAME ENGINE
Could not do a lot of work in the game engine today cause I had a 3h class on Game Writing with the legend Greg Buchanan.
• 1 LeetCode C++ challenge;
• 1 Replicube Shader challenge;
Quest: BUILD MY TINY GAME ENGINE
Could not do a lot of work in the game engine today cause I had a 3h class on Game Writing with the legend Greg Buchanan.
• 1 LeetCode C++ challenge;
• 1 Replicube Shader challenge;
Quest: BUILD MY TINY GAME ENGINE
• 2 LeetCode C++ challenges;
• 1 Replicube Shader challenge;
Game Engine Architecture, 3rd Edition
by Jason Gregory
▰▱▱▱▱▱▱▱▱▱ 4%
Quest: BUILD MY TINY GAME ENGINE
• 2 LeetCode C++ challenges;
• 1 Replicube Shader challenge;
Game Engine Architecture, 3rd Edition
by Jason Gregory
▰▱▱▱▱▱▱▱▱▱ 4%