Portfolio : http://fishtaod.wixsite.com/portfolio
To make this, I used:
- meshes <-- uv scrolling shader (see next posts),
- billboarded animated sprites layered over mesh,
- volumetric fog volume,
- particles,
- point lights behind waterfall
1/3
To make this, I used:
- meshes <-- uv scrolling shader (see next posts),
- billboarded animated sprites layered over mesh,
- volumetric fog volume,
- particles,
- point lights behind waterfall
1/3
The shader snaps vertices to a grid (part of a psx shader I was working on). In this case, it is centered on the camera view. So when you move, so does the grid. #godotengine
The shader snaps vertices to a grid (part of a psx shader I was working on). In this case, it is centered on the camera view. So when you move, so does the grid. #godotengine
I hope I can find everyone I was following over there!
#godotengine #indiedev #gamedev
I hope I can find everyone I was following over there!
#godotengine #indiedev #gamedev