Portfolio : http://fishtaod.wixsite.com/portfolio
To make this, I used:
- meshes <-- uv scrolling shader (see next posts),
- billboarded animated sprites layered over mesh,
- volumetric fog volume,
- particles,
- point lights behind waterfall
1/3
I hope I can find everyone I was following over there!
#godotengine #indiedev #gamedev
I hope I can find everyone I was following over there!
#godotengine #indiedev #gamedev