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firefiames.bsky.social
Firefiames
@firefiames.bsky.social
Synthetic : Mecha VR is my current solo project.
taking inspiration from Armored Core and Gundam to make a amazing VR game.
https://store.steampowered.com/app/2991360/Synthetic__Mecha_Vr/
https://discord.gg/3KYzQPPKvg
#art #indiegamedev #gamedev #scifi

some concepts for mech parts. thinking I wanted a mech more- space focused.
I think i've found a relatively fast concept style, just some shading and simple bloom to make the design and topology more legible.
July 9, 2025 at 7:33 PM
#art #indiegamedev #gamedev #scifi

Incrementally working on my steam page, really need to overhaul almost everything about it. (a majority of assets are from its debut, and were meant only to pass steam inspection XD)
May 27, 2025 at 7:16 PM
#art #indiegamedev #gamedev #scifi

having loads of fun designing the pilots for my game and using more interesting visual design for gifs.
this characters still a massive WIP, but he has a nice silhouette
May 27, 2025 at 7:14 PM
#art #indiegamedev #gamedev #scifi

random doodles practicing shapeplay and more unique arm mechanics
May 27, 2025 at 7:12 PM
#art #indiegamedev #gamedev #scifi

2/4 of the concepts for the updated designs for my "humanoid" pilots

This part is for the crappy prosthetics, can't wait to see what fun lore i can squeeze out of this
March 12, 2025 at 4:41 PM
#art #indiegamedev #gamedev #scifi

1/4 of the concepts for the updated design policy on my "humanoid" pilots

Ngl, limitation really is the birth of creativity, cause adding in different prosthesis quality finally got me in the right mindset
March 12, 2025 at 12:03 AM
#Art #Sketches #Doodles

Landscape of Thorns ahhhh sketch
March 8, 2025 at 1:18 AM
#Art

Felt like putting these up because why not?
March 8, 2025 at 1:17 AM
#indiegames #gamedev #indiegamedev

after having upgraded to Godot 4.4, I found I Really want to avoid fixing my game to support Physics Interpolation.
A result of this is now getting to making the concepts for parts of new levels
March 8, 2025 at 1:08 AM
#art #mechs
I will never let go of the superior Mono-Eye design
March 6, 2025 at 2:20 AM
added in the fog visual affect that comes with the popular indie games like ULTRAKILL.
slowly approaching to a point where I'm happy with the artistic direction of the game, slowly...
#Godot #Mecha #AC6 #Indie
February 17, 2025 at 8:31 AM
#Mecha #Blender #Animation
Me looking back on myself wasting an hour animating this. (it is best animation i have made yet)
January 15, 2025 at 12:57 AM
#Christmas #Gundam #VR #Mecha #Robots #ArmoredCore

Merry (Belated) Christmas
Heres a snippet of VR gameplay for my VR Mech Game.
Polish and Dakka for my revamped Steam page is up next
2025 gonna be nuts
store.steampowered.com/app/2991360/...
December 28, 2024 at 8:05 AM
#mecha #robot #blender
I have been using 4.1 Blender for half of 2024, and somehow i managed to skip two entire updates.
and now 4.3 has new UV options, a EEVEE raytracing, and a whole bunch of new stuff i still havent seen????
god i love this software
December 18, 2024 at 7:34 AM
Reposted by Firefiames
Our 1.0 version is finally out! It's been one hell of a journey to get to this point, and I couldn't be prouder of how far we've come.
December 12, 2024 at 3:31 PM
Reposted by Firefiames
Decided to do some perspective practice a little while ago after not really drawing anything but profiles for ages. Not strictly VIOLENT BODIES related, but hey - giant robots

#mecha #sketch #art
December 11, 2024 at 12:02 AM
#gamedev #gundam #robot #mech #mecha #armoredcore

Slowly working on the melee update for my VR Mech game. inspired by AC6 and Gundam.
Here is the prototype for a Miniboss. A loyal husk to its leader, even if they're not in one piece.
December 9, 2024 at 10:56 PM