filoppi.bsky.social
@filoppi.bsky.social
Programmer @ Remedy
HDR enthusiast
4/4 We are in a situation where both of the biggest game engines in the world, UE & Unity, or OSes like Windows, use improper encoding/decoding for SDR content, causing irreparable, long-lasting damage

I'm praying for the day the industry will start taking colors seriously!
November 12, 2025 at 11:31 PM
3/4 Devs think they can handle color science through AI, without experts
Reality is that it's highly unreliable on that; it's not any better than a non-expert human
Not even reading color standards papers will save you, given these are often not followed by display manufacturers
November 12, 2025 at 11:31 PM
2/4 Jump to 2025: AI is still spreading & justifying these practices, due the code bases it's trained on.
I just got this response from it

Calculating luminance from gamma space as BT.601 is not a good approx of doing it in linear BT.709. Math proves it. FXAA had this error too!
November 12, 2025 at 11:31 PM
November 5, 2025 at 6:05 AM
November 5, 2025 at 6:04 AM
I'm sure some of the cinematics artists behind these noticed, but couldn't figure out what was wrong. Sad to know their work was not shown as it was meant!

Games I know are affected (all fixed by Luma mods):
- Starfield
- Burnout Paradise Remastered
- Mafia III
- Just Cause 3
- Lego City Undercover
November 2, 2025 at 5:22 AM
2/3 How do I know they were wrong?
3 ways to tell
-Color graph goes out of range
-Luminance goes below 0 after decode (also due to full/limited range mismatch)
-Bink info tools
-Game is made after ~2004,BT601 wasn't a thing anymore
-Looking with my eyes

Red and green in particular appear different!
November 2, 2025 at 5:17 AM
I had linked the wrong download link 😥:
github.com/Filoppi/Luma...
github.com
October 31, 2025 at 3:48 PM
October 31, 2025 at 4:49 AM
Video here: www.youtube.com/watch?v=vXjA... (it's not HDR yet, youtube is slow to process it)
Thumper SDR vs HDR (Luma HDR) Comparison
YouTube video by TheHuntRider
www.youtube.com
October 31, 2025 at 4:46 AM
There's many things I don't like about youtube. But unfortunately it's a lost fight. They won and there's nothing we could ever do.
October 29, 2025 at 6:02 PM
4/3
Original vs IGN version
I don't know what kind of color space mismatch or xyY chroma loss could have happened, but I'm sure it's possible to avoid this.
October 29, 2025 at 5:53 PM
Yeah I do the same too, but for some reason youtube keeps pushing IGN re-uploads as first result when you search for a game... Sometimes it's genuinely hard to find the original.
October 29, 2025 at 5:44 PM
3/3
It's kinda funny that almost everybody in game dev thinks that HDR is a mess and non standardized, while this proves the sad reality: SDR is even less standardized and easier to mess up than HDR.

More pics here.
October 29, 2025 at 5:34 PM
2/3
Reds and greens are shifted by a good 5% (0-255)
The monster above goes from emitting a threatening red to a more friendly orange. Not to mention the added banding

I'm no editing expert, but why is the biggest game news outlet in the world unable to re-encode without a quality and color loss?
October 29, 2025 at 5:32 PM
Yes!
October 28, 2025 at 2:29 PM
Yes. But they could also offer graphics quality boost, like resolution and other graphics settings you'd find on pc.
October 21, 2025 at 7:59 PM
3/3
My dream is that PS/Xbox games could have a hidden next gen mode that Sony/MS could whitelist when they release the next consoles, if it runs according to their standards
So many old games wouldn't be stuck at 30fps 1080p anymore due to lack of dev resources for patching
October 21, 2025 at 4:59 PM
2/3
I really hope more games adopt these ideas too, with the way things are, consoles versions of games aren't final anymore, so leaving room for games to run or look better on future hardware, without further patches, is ideal
October 21, 2025 at 4:58 PM