👉Matt
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fightmagicitemrun.bsky.social
👉Matt
@fightmagicitemrun.bsky.social
He/Him, Multidisciplinary designer, #GamesYall Committee Member, Milano's Odd Job Collection & Rowdy Princess graphics, unusual games appreciator twitch.tv/fightmagicitemrun
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Very rarely do the projects I work on overlap with so many of my own personal interests the way Milano's Odd Job Collection has. I'm excited for everyone to see these pretty Playstation pixels and I am looking forward to helping out on more localization efforts like this in the future!
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November 24, 2025 at 10:21 AM
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Our debut title, sword action shooting game BIRDCAGE, is out now! Shoot, slash and weave through bullets and enemies in this challenging, story-driven arcade shooter!🕊️🥚

store.steampowered.com/app/2158550/...
November 18, 2025 at 5:01 PM
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Are you ready??
⚔️Angeline Era releases on December 8th!⚔️
In this vast 3D action-adventure, travel across a country's unmarked overworld, where every level is hidden in plain sight!!
Wishlist here!! store.steampowered.com/app/2393920
November 17, 2025 at 9:06 PM
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Artdink announces ARTDINK GAME LOG catalog title ports for Switch, PC

Artdink has announced ARTDINK GAME LOG, a project to port and re-release games  previously developed by Artdink onto modern hardware. The first title, Tail of the Sun, will launch for Switch and PC via Steam on December 16 in…
Artdink announces ARTDINK GAME LOG catalog title ports for Switch, PC
Artdink has announced ARTDINK GAME LOG, a project to port and re-release games  previously developed by Artdink onto modern hardware. The first title, Tail of the Sun, will launch for Switch and PC via Steam on December 16 in Japan. The second title, Aquanaut's Holiday, will follow for the same platforms in 2026. A third title will be revealed at a later date.
www.gematsu.com
November 12, 2025 at 3:21 AM
What the hell
New release: Discovering Shakespeare (1995 - Win/Win 3.x/Mac) - https://www.myabandonware.com/game/discovering-shakespeare-z08 #abandonware
November 12, 2025 at 3:28 AM
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I think of Angeline Era's character art as "gestural" vertex colors: big blocks of gradients and hard edges that loosely gesture at finer details. They are often seen very small on the screen, so it helps them not appear over-detailed. But I also think it looks beautiful up close!
November 5, 2025 at 7:18 PM
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Our very first official PS1 English translation is coming soon! Milano's Odd Job Collection releases on December 9th!
Milano's Odd Job Collection will be dishing out a good time on PC, PlayStation 4/5, Xbox One/Series X|S, & Nintendo Switch on Dec. 9!

Get more details on where and when to wishlist on your preferred platform in the reply below!
October 28, 2025 at 6:04 PM
When a 30 year old game gets and update a week after you beat it...
I Have No Mouth, and I Must Scream - Definitive Update receives an update on Steam/GOG buff.ly/mF3JmBZ

-Modern menu options
-Added in-game bonus content
-Improved controller support
-Achievement system added to encourage exploration/extend replayability
-Cloud saves
October 17, 2025 at 6:35 PM
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tearing into the mod files for the mysummerdog addon and finding the funniest UV unwrap ive ever seen in my life
October 15, 2025 at 11:51 PM
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Haven't noticed this before! "it's missing accessibility features that I need" given as an option on Steam's refund reason dropdown
#gamedev #indiedev #accessibility
October 16, 2025 at 1:11 PM
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I am covering EVERY First Person Shooter EVER made in Japan.

From 1985 to 2025, that's over 40 years and 70 games of gaming history.

Link: youtu.be/F80Cl6WzBNo?...

This was without a doubt the most ambitious video I've ever made.
October 14, 2025 at 6:01 PM
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an illustration for STRAND TYPE ZINE: A Death Stranding Fanzine from @wrenmcdonald.bsky.social. Risograph-printed and assembled by Wren and @peow.bsky.social

grab it at NYCC this weekend or preorder here wrenmcdonald.com/Death-Strand...
October 11, 2025 at 12:16 AM
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hi #PortfolioDay - available to make otherworldly work from 2025.
TTRPGs, board games, more vinyl covers and concept + visdev stuff for games/film/tv would be cool!
October 8, 2024 at 5:07 PM
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Stray Children releasing Oct 30, 2025 for Steam and Switch www.youtube.com/watch?v=qLXC...
October 2, 2025 at 2:42 PM
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Updated the game's UI to be 3D! What do ya think? #gamedev #madewithunity #indiedev
September 28, 2025 at 1:16 AM
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last couple of months on my patreon blog, having a website is fun
September 27, 2025 at 11:54 PM
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sha beast dressage
September 27, 2025 at 9:44 PM
Ever since #Overwatch2 added loot boxes back into the game I've been wishing they also made it easier to see which skin you currently have equipped. Like how am I supposed to know if this new Kabuki skin is cooler looking than my equipped Ramattra skin? (It's not) #mockup #ux
September 25, 2025 at 2:21 PM
I love when a game has a finely chiseled marble interface.
September 7, 2025 at 5:40 PM
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September 6, 2025 at 12:00 AM
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sword witch
September 2, 2025 at 7:57 PM
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dear mäuse/🐭🐭🐭,

for those who missed it:

✨ there is a demo of wareware on @itch.io

ripriprip.itch.io/wareware

please check it out and send us your games! any feedback is very welcome (pls dont be mean)

#indiegames #gamedev #threejs #gameengine
August 25, 2025 at 1:50 PM
What Takeshi and Shigeru’s beetles see when I put my 116:4 gold oni named ‘Mystery Buttmonkey’ into the sumo arena. #bokunonatsuyasumi2
Fuujisuyadria

🎐

E5087040127
September 2, 2025 at 5:52 PM
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August 29, 2025 at 4:48 PM
For the first ~20 days of Boku 2 I couldn't understand why the game designers had made this stamina bar box so tall in the beetle sumo minigame. Then Takeshi pulled out this monstrosity.
August 25, 2025 at 2:49 AM