Fernando Raviola
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feresr.bsky.social
Fernando Raviola
@feresr.bsky.social
I like graphics, games and programming - work @ Google Maps
Thanks for the reply! The GC should behave as long as you pre-allocate and clean after every frame, I suppose. Arenas might help with that.
I will give Foster a try! (after I'm done with my project) - thanks for making it open source!
May 20, 2025 at 10:33 PM
Thanks for writing this!! I am using rust and I think it's overkill for my purposes. I might give c# a chance. Have you noticed any performance impact running your games in a managed (gc) language ?
May 20, 2025 at 5:05 AM
I am not a gamedev and I started this project by looking at blah (as you can tell by the tiny link frog!), so I want to thank you again for making it open source!
April 19, 2025 at 9:37 AM
"...throw every light in the game into a grid, on a single texture. With a 2048x2048 texture..."

I'm sure this is a naive question, but... isn't it enough to draw the visible lights and bake them into a frame buffer that's the same size as the game frame buffer? This is what I'm doing
April 19, 2025 at 9:36 AM
Thanks for sharing this! It's very relevant to what I'm doing!

I'm also finding all the surrounding tiles, extruding those edges that face the light outwards and drawing a quad. What I didn't understand about the article is the following: (1/2)
April 19, 2025 at 9:29 AM
Right! That is convenient, the reason I'm asking is I'm having trouble getting ImGui to play nicely across DLL boundaries. I might have to just implement it on the DLL itself and see if that works.
April 18, 2025 at 1:11 AM
qq do you compile the game into a DLL for hot reloading?
April 17, 2025 at 11:37 PM
This looks amazing. Looking forward to your streams
April 17, 2025 at 11:29 PM
Either! Count me in
April 13, 2025 at 9:44 PM
Thank you! And thanks for making Blah open source (I’m learning a ton by implementing my own version in Rust)
March 28, 2025 at 11:44 AM
This looks amazing, I wouldn’t even know where to start implementing this, how does it work?
March 27, 2025 at 12:57 PM